A series of problems for pupils to solve using their knowledge of magnetism and electromagnetism. Questions start off easy (separating steel/aluminium cans) and get harder.
Worksheet on calculating resistivity, how changing length/area changes resistance, and calculating resistance from resistivity. The last question gets pupils to plot a graph to determine resistivity. Mark scheme included.
16 cards, 14 metals plus hydrogen and carbon, with pictures of each and where in the reactivity series they are. Played like the classic Play Your Cards Right. Easily adapted for different abilities by using more/fewer of the cards per round, and including more/fewer of the more obscure metals.
Pupils each have a worksheet to complete. They must take a card (three difficulties; I printed them on three different colours) and write down the number of protons, neutrons, and electrons. First one to complete their sheet wins.
8 true or false statements (2 copies per page) for electromagnetic induction. Pupils need to decide if each statement is true or false. Faster pupils could correct the false statements / explain why they are incorrect.
Two sequencing activities. Pupils organise the blue statements into the correct order for electromagnetic induction, and the red statements for an AC generator. Answer sheet included.
Pupils compete against each other to answer as many of the 24 questions as they can in a given time. You will need several of each card. Questions are on speed, mass and acceleration. Answer sheet included.
Worksheet about what colour football shirts from the 2010 World Cup would appear under different colour lights (white, red, green, and blue). The first four stick to the primary colours (England - Red, France - Blue, etc), while the extension activities use yellow (Brazil) and ‘cyan’ (Argentina). Mark scheme included.
Cut & stick activity for explaining alpha scattering. Extension questions included for pupils to suggest how observations would change with faster particles/bigger nuclei.
Pupils use their knowledge of power (joules per second) to calculate whether statements are true or false (e.g. ‘A 1200 W vacuum cleaner uses more energy than a 1.2 kW kettle if they are both switched on for an hour.’). Six statements (two of each per page).
Worksheet for pupils to use for a practical investigating how current acts in series and parallel circuits. Circuit diagrams show which circuits they need and how to connect the ammeters. Pupils must write a conclusion and use what they have found out to predict the current values in example circuits.
Summary worksheet where pupils must delete the incorrect answers to leave correct statements about current, potential difference (voltage) and resistance. They then fill in current / potential difference values on circuits. Finally there are some calculations on current. Mark scheme included.
Revision game/race for writing word and chemical equations based on the Quick on the Draw activity in The Teacher’s Toolkit. Print the pages double-sided to create 12 question cards. The cards are placed on the teacher’s desk. Pupils work in pairs/groups to answer the questions, in order, but can only take the next question once they’ve had their answer checked. If it is incorrect or not in sufficient detail, they must carry on with the same question. Answer sheet included.
Worksheet using the equations and calculations for orbital speed. Pupils first calculate the orbital speed of the planets in our solar system. They then draw a diagram and calculate the orbital speed of the Moon. In the last two questions they must rearrange the formula to determine the orbital period of Ceres and the orbital radius of Hyperion. Mark scheme included.
Revision game/race for KS3 electricity based on the Quick on the Draw activity in The Teacher’s Toolkit. Print the pages double-sided to create 12 question cards. The cards are placed on the teacher’s desk. Pupils work in pairs/groups to answer the questions, in order, but can only take the next question once they’ve had their answer checked. If it is incorrect or not in sufficient detail, they must carry on with the same question. Answer sheet included.
Revision game/race for IGCSE electrical circuits based on the Quick on the Draw activity in The Teacher’s Toolkit. Print the pages double-sided to create 12 question cards. The cards are placed on the teacher’s desk. Pupils work in pairs/groups to answer the questions, in order, but can only take the next question once they’ve had their answer checked. If it is incorrect or not in sufficient detail, they must carry on with the same question. Answer sheet included.
Revision game/race for KS3 sound and hearing (sound waves, structure of the ear, loudness, pitch, etc) based on the Quick on the Draw activity in The Teacher’s Toolkit. Print the pages double-sided to create 12 question cards. The cards are placed on the teacher’s desk. Pupils work in pairs/groups to answer the questions, in order, but can only take the next question once they’ve had their answer checked. If it is incorrect or not in sufficient detail, they must carry on with the same question. Answer sheet included.