pptx, 270.01 KB
pptx, 270.01 KB
Cards contain either squares, circles, triangles, crosses or stars and also a numeral 1-13. The dealer deals 6 cards to each player, putting the rest in the centre and turning the first card over. The aim of the game is to lose all your cards by following the suit or the same numeral. If you do not have either, you have to pick up a card from the centre pile. Joker 'WHOT&' cards are placed down so you change to a new suit. When a player has no cards left, the game ends and scores are added up. The score of any left over star cards are doubled; a WHOT card left over will score 20.
Tes classic free licence

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