KS3 Computer Systems BundleQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Micro:bit - Bank of VideosQuick View
r_chambersr_chambers

Micro:bit - Bank of Videos

(0)
These video tutorials will help you deliver the MicroBit lessons and will also leave some of the tasks open ended. I have uploaded one of the videos for free so that you can see what they're like. The videos in this bank include: - * Spirit Level * Simple Maze Game * Simple LED Lights * Calculator - Add two numbers together using variables * Random number generator * Controlling how an LED moves around the screen * A + B buttons (selection) * How to make crossy roads on the screen * Iteration and moving lights All include some explanation of what has been taught and the key terms needed for programming. This has been done using the blockly editor.
Scratch: Making Things Move (Intermediate #1)Quick View
romboprombop

Scratch: Making Things Move (Intermediate #1)

(0)
Gaming is all about firing, dodging, and escaping. The characters you control might run, drive a car or fly. To create games in Scratch you must learn how to make sprites move. What You Get: • Intro to the Motion block • Creating Blocks • Move () Steps Block • Turn () Degrees Block • Point in Direction () Block • Point Towards () Block • Other Blocks My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. You can also get this resource part of my bundled Scratch Intermediate package here. • Scratch: Making Things Move (Intermediate #1) • Scratch: Costumes (Intermediate #2) • Scratch: Special Effects (Intermediate #3) • Scratch: Events (Intermediate #4) • Scratch: Simple Loops (Intermediate #5) • Scratch: Pen Tool (Intermediate #6) • Scratch: Variables (Intermediate #7) • Scratch: Math (Intermediate #8) • Scratch: Strings and List (Intermediate #9) • Scratch: Coordinates (Intermediate #10) • Scratch: Audio (Intermediate #11) • Scratch: Roll the dice - Game Programming (Intermediate #12) • Scratch Bundle: Intermediate To Your Second Game (Value Pack)
Bee Bot Lesson Scheme for Year 1 - 3 Lessons and Lesson Scheme document Quick View
parrianenparrianen

Bee Bot Lesson Scheme for Year 1 - 3 Lessons and Lesson Scheme document

(2)
This powerpoint was created by myself as an introduction to Beebots as part of a 4 lesson scheme for Year 1. Document included which has the lesson plans, plan of progression and an assessment criteria. I have used information from various wesbites to create this scheme. It has detailed lesson plans and explains the success criteria of the lesson. The First powerpoint recaps; the instructions on a beebot, algorithms, group roles, synchronised beebots and dancing beebots. Lesson 2 powerpoint was created by myself as part of a 4 lesson scheme for Year 1,- it recaps beebot instructions, algorithms, group roles, control iboard activity on TES.Children should use this powerpoint as a starter to drawing with their beebots on sugar paper. Lesson 3 powerpoint was created by myself as an final lesson as part of a 4 lesson scheme for Year 1. This lesson involves recapping the beebot instructions, algorithms, group roles, shows beebot trying to follow a route on a map, allows children to have a go at directing the beebots. Task is for children to write an algorithm for the beebot to follow. Ends with the alligator algorithm chant (not my work). Group roles work best if children work in groups of 3 and have stickers for each role throughout all lessons. (None of the media in the Powerpoint is owned by myself) Please comment :)
Lower KS2 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Christmas Scratch Animated cardQuick View
hoof_heartedhoof_hearted

Christmas Scratch Animated card

(0)
This contains a starter where students are asked to ponder what makes an animated card interesting. The scripts are then given for learners to create a fully animated e-card. It includes moving snow, decorations that find their way to the tree, a star coming from the sky and landing on the tree. Baubles that flash, and a merry Christmas sign that lights up. Some features start automatically and others are interactive. This can be used from around age 7 right up to year 11! Everyone loves a Christmas theme! The lesson ends with a bronze, silver gold worksheet which allows differentiation from a cloze key word task, to considering real life uses, and ends with Blooms evaluative task for more able learners. There is also a homework / extended learning task available. Two learning walks have been rated outstanding with this lesson.
Algorithms and Flowcharts (5 Lessons. Ideal for cover lessons or remote lessons)Quick View
iamguysteriamguyster

Algorithms and Flowcharts (5 Lessons. Ideal for cover lessons or remote lessons)

(0)
Learn what an algorithm is and how to construct a simple flowchart **Target Pupils ** Year 7 (though will work with KS2/3 pupils depending on literacy skills) Typical Use This set of five lessons can be used as way of supporting learning in the classroom, as a standalone set of cover lessons or as a package for remote learning. Learning objectives “Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems” (Computing programmes of study: key stages 3 and 4, Department of Education) Understand what an algorithm is Be able to order instructions to complete a task successfully Be able to generate a sequence of instructions Understand how to use a flow chart Know the basic symbols for a flowchart Be able to construct a flowchart
Direction card for following instructionsQuick View
brydenbryden

Direction card for following instructions

(25)
Individual cards for children to use, in order for them to understand precise instructions. Cards are held and then children asked to move forward/backward a number of steps or turn left/right so many turns. Helps before programming Roamers and Bee Bots.
KS1 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
GCSE 9-1 Computer Science Revision PackQuick View
RobbotResourcesRobbotResources

GCSE 9-1 Computer Science Revision Pack

10 Resources
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following: GCSE 9-1 Computer Science Flash Activity Sheets GCSE Computer Science Vocabulary - Interactive Booklet GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society GCSE Computer Science: Revision Clock
HTML Poster and Tips / Cheat sheet collectionQuick View
studeappsstudeapps

HTML Poster and Tips / Cheat sheet collection

(0)
A collection of HTML and CSS posters. Suitable for both KS3 and GCSE levels of ICT / Computing / Computer Science. Useful not only to have on classroom walls but also can be reproduced and handed to your students. Recommended to laminate and to reuse (to help save the environment). Includes poster covering the following topics: Basic html tags HTML colours (infographic) HTML and CSS Anatomy of an HTML page
Year 1/KS1 BeeBot Coding PlanningQuick View
charliemackenziecharliemackenzie

Year 1/KS1 BeeBot Coding Planning

(0)
Full planning of 6 lessons around natioanl curriculum objectives for Year 1 based on coding with BeeBot devices. Each lesson including Intents, Challenges and Success Criteria as well as lesson specific vocabulary
Small Basic - Entire Unit Resources (easy to use!)Quick View
tjratjra

Small Basic - Entire Unit Resources (easy to use!)

(2)
An entire unit of work for use with the program Small Basic suitable for Key Stage 3 (we deliver this to Year 8). It is a great (and free!) program to use if you want students to progress from block-based programming (such as Scratch) onto text-based programming. This contains: 7 lessons work, including a DIRT lesson in the middle for students to work on an area they need to improve on A full and detailed scheme of work with information about numeracy, literacy and a lesson plan for each lesson A two-part workbook (the DIRT lesson goes in between) as two separate DOC files, and the complete workbook if that is preferred. Clear extension tasks for all students in all lessons. 3 Homework worksheets Powerpoint presentations for all lessons We have had a few non-specialists in the department so this unit of work was designed to be easily accessible and clear for everyone to use - you should (hopefully!) be able to pick this up and teach it without too much preparation beyond the amount you would usually do for a lesson.
KS3 Computer Systems & NetworksQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems & Networks

7 Resources
This resource bundle includes Robbot Resources Computer Systems for year 7 and 8 and my KS3 Networks & Network Security unit of work. Each resource includes a range of engaging activities, explanations and a final assessment. Answer booklets are also included for each unit of work. Also includes knowledge organisers and revision sheets to help student prepare for their end of unit assessments. Save yourself the hassle of creating your own resources and download my resources today!
Scratch Programming Coding Mazes: Coding Unplugged ActivitiesQuick View
balsamgr8balsamgr8

Scratch Programming Coding Mazes: Coding Unplugged Activities

(0)
Let your students become familiar with Scratch Programming before they even use the software. Students are given a maze with symbols on them. They have to choose the correct Scratch blocks to guide the cat sprite to the end of the maze. Each maze gets progressively harder.
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on: -Overview; -The Basics of Scratch; -Programming Using Blocks; -Sequencing and Algorithms; -Making Music; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computing Skills ProgressionQuick View
gaz_webbgaz_webb

Computing Skills Progression

(10)
Use this document to support the slimmed down national curriculum. Key subject specific skills, for example programming, multimedia and networking, mapped out for each year group for Years 1 to 6. Also available in editable word format email webb.gaz@gmail.com website: gwsupport.co.uk
ByteEd Unplugged Coding pixel Art - animal themeQuick View
ByteEdByteEd

ByteEd Unplugged Coding pixel Art - animal theme

(0)
Integrating digital technologies and Art, this resource teaches concepts of coding, binary digits and pixel art. Students decode the numbers to create animal themed pixel images. They develop understanding of binary by having each pixel programmed as being black or white (on or off). Three difficulty levels for different abilities with the chance to design, create and encode their own animal art for others to decode too! Computational thinking coverage includes: algorithms debugging sequential instructions binary decomposition data representation in images For more examples of unplugged and unplugged to digital resources check out out our TES store or follow us on facebook: https://www.facebook.com/ByteEd.NZ or Twitter @ByteEd_NZ Inspired by activities from CS Unplugged (csunplugged.org)
Computing Curriculum Scheme of Work - Primary year 1 to 6 - ICT - Scratch - AssessmentQuick View
jodycarterjodycarter

Computing Curriculum Scheme of Work - Primary year 1 to 6 - ICT - Scratch - Assessment

(47)
A complete computing curriculum for Primary schools to use for FREE. All resources are linked to via the planning and are free to use. Some may require registration and download. Resources drawn from: Google, ThinkUKnow, Code Club, amongst others and are of very high quality. UNDER NO CIRCUMSTANCES am I trying to pass these off as my own - I am simply linking to them for the purposes of this planning scheme of work. Features of this scheme of work: FREE Includes coding, digital literacy and E-safety. Assessment is provided via easy to use documents, I can statements and for KS2, Project Quantum assessment quizzes. Example slides using PRIMM methodology Cross Curricular links document Please use and add a review. For more info please contact @codeyjody