The Ultimate P4C Resource Pack [Philosophy for Children]Quick View
godwin86godwin86

The Ultimate P4C Resource Pack [Philosophy for Children]

19 Resources
This is the ultimate Philosophy for Children (P4C) Pack: perfect for any teacher wishing to bring philosophy and critical thinking into their classroom. It contains 20 resources and includes: -An 8-Lesson P4C Course -Debate generating software -Philosophy Boxes Discussion Sessions -A host of other tools and templates Teaching philosophy is my passion and this resource has been made by me over years of spreading the joy of philosophy to young minds. I hope you will help me bring philosophy into the lives of children around the world by using this resource . This product is suitable for any teacher (around the world) to bring P4C into their classroom. It provides enough resources for whole-school initiatives and may be of interest to those in leadership positions, or coordinating P4C/PSHE/SMSC/Ethics provisions. Its uses include: -Introducing philosophy and P4C -Boosting critical-thinking skills -Enhancing meta-cognitive ability -Practicing conversation and debate skills Feel free to email me with any questions :) Adam, godwin86@gmail.com ---------------------- “Put your heart, mind, and soul into even your smallest acts. This is the secret of success.” - Swami Sivananda . Check-out some of our most popular resources on TES! GCSE Religious Studies Buddhism (20 Lesson Unit) Buddhism (Thematic Studies Units) Christianity (Thematic Studies Units) Hinduism (20 Lesson Unit) Hinduism (Thematic Studies Units) Islam (Thematic Studies Units) .    GCSE Sociology Resources Complete Units (Whole Course) . .  AS/A2 Revision Sessions OCR Religious Studies AQA Philosophy AQA Sociology .  Philosophy for Children (P4C) The Ultimate P4C Resource Pack The Debating Society Toolkit Philosophy Boxes . . Other Tools A3 DIRT Worksheet (15+ 5-star ratings!) KS3 RE Units
Pointless - Template to Create Your Own Games!Quick View
TandLGuruTandLGuru

Pointless - Template to Create Your Own Games!

(0)
Template for you to create your own Pointless games - whatever subject or topic you are teaching! Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several built-in rounds of questions to build students' understanding in your topics, including: - Identifying terms from definitions - Anagrams of key terms round - Recalling the highest level knowledge. The nature of the game ensures that this resource can challenge students of all levels. NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Pictogram\Pictograph - Drag and Drop Year 1 & 2Quick View
martinjgouldenmartinjgoulden

Pictogram\Pictograph - Drag and Drop Year 1 & 2

(0)
A simple drag and drop interactive whiteboard resource aimed at introducing data handling to Rec>Y3 aged children. 7 PowerPoint slides designed to approach Pictograms\Pictographs in 3 different ways. Subjects: Fruit, colour, transport, pets, cake and pizza.
Lower KS2 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS3 Computer Systems BundleQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
KS1 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Computer Science Poster: From Bits to YottabytesQuick View
RobbotResourcesRobbotResources

Computer Science Poster: From Bits to Yottabytes

(4)
Wrap your students minds around my latest poster collection, ideal as a revision tool to support all GCSE Computing courses! Todays World is full of online information and data, but how much is there? How much are we able to store now? What does the future hold? What is a bit? What is a Megabyte? How big is a Petabyte? A series of 12 informative posters on base 2 memory storage that begin at bits, nibbles & bytes then continues through to the mind blowing number of a Yottabyte! The posters include real world examples to help students comprehend what the numbers really mean! I have provided the posters as both a collection of JPEG files and in PDF format. Update: now in high resolution 2560x1440 ** Please leave a review!!! **
COMPUTATIONAL THINKING MEGA BUNDLE!!!Quick View
RobbotResourcesRobbotResources

COMPUTATIONAL THINKING MEGA BUNDLE!!!

16 Resources
This bundle contains all my popular premium Computational Thinking teaching resources as well as all my Computational Thinking posters and activities as seen within my shop. This bundle includes: Computational Thinking for KS3 Computational Thinking for KS4 Computational Thinking Problem Solving Computational Thinking: Create an Interactive Story Computational Thinking: Code Breaking KS3 Algorithm Design: Year 7 KS3 Algorithm Design: Year 8 KS4 Algorithm Design Computational Thinking Starter Puzzles ROB-BOT! Card Game Buy all these resources together and save almost 25% off individual retail price!
Computing Deep Dive PackQuick View
HoneyguideHoneyguide

Computing Deep Dive Pack

(0)
Looking to explore the subject of Computing in-depth and build confidence about an upcoming Computing Deep Dive? Tailored for Computing subject leaders, this bundle helps you to consider intent, implementation and impact questions across the breadth of Computing and ICT, allowing you to consider areas of strength and weakness so you can plan for improvement and (if you feel you need to) prepare for Ofsted. Included in this pack: Computing Deep Dive and Subject Evaluation Audit - over 100 deep dive questions about Computing and ICT to ask stakeholders, including senior leaders, subject leaders, teachers and pupils. As Computing subject leader, you can utilise these to reflect on the current picture of Computing in your school and explore specific areas further when listening to staff and pupil voice. Many Computing subject leads find it useful to practise them with other leaders to build their own confidence in preparation for a Computing Ofsted deep dive. Computing Subject Knowledge Question Bank - content-specific questions for Computing covering KS1, KS2 and KS3. They’re ideal if you’re wanting to explore the finer details of staff members’ ICT subject knowledge. Deep Dive Process Overview - use this to structure your internal deep dive in Computing, working through the process of identifying your perceived strengths and weaknesses, observation and questioning, and creating a plan of action. Deep Dive Evidence Exploration - a handy place to collate all your observation notes when conducting a deep dive, including observing Computing lessons, asking pupils about their learning in Computing and looking through digital work and outcomes. This pack is available on our website for £12.50. You can find more curriculum resources by visiting our website Honeyguide SLS.
World Cup 2018 Fantasy FootballQuick View
sunrise2004sunrise2004

World Cup 2018 Fantasy Football

(11)
A fantasy football spread sheet for World Cup 2018. KS 2 - + KS 3 Can be run by the teacher - or with older children by them using the file in excel - Choose your teams and have a class Fantasy World Cup… Great fun. #excel
GCSE 9-1 Computer Science Revision PackQuick View
RobbotResourcesRobbotResources

GCSE 9-1 Computer Science Revision Pack

10 Resources
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following: GCSE 9-1 Computer Science Flash Activity Sheets GCSE Computer Science Vocabulary - Interactive Booklet GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society GCSE Computer Science: Revision Clock
Introduction to Spreadsheets Activity BookletQuick View
PROJECT_sciencePROJECT_science

Introduction to Spreadsheets Activity Booklet

(4)
An activity booklet introducing spreadsheets and their uses. Includes an overview of parts of a spreadsheet, cell addresses, values and labels. 5 pages. Includes an overview of the following: Spreadsheet terminology Uses of spreadsheets Parts of a spreadsheet Cells and cell addresses Comes complete with solutions. A great accompaniment and support for the above resource. Stellar Spreadsheets Project Clipart by: Ron Leishman Digital Toonage ToonClipart
Instagram TemplateQuick View
sloughlin301sloughlin301

Instagram Template

(0)
This resource could be used for many different things including getting to know you activities and raising awareness of e-safety.
The Debating Society ToolkitQuick View
godwin86godwin86

The Debating Society Toolkit

19 Resources
An amazing collection of 20 resources and tools for school debating societies. It is perfect for anyone with a new or established debating society. The author has been involved in debating societies since he was, himself, chairman of The Debate Club at Magdalen College School. He went on debating until he gained a masters degree in Philosophy! This pack is the culmination of 4 years of P4C experience. It features 20 high quality debate generating and discussion leading programs. It’s great for SMSC, P4C, PSHE, and teachers of RE, Philosophy, Sociology, History, Politics, Citizenship and such :) Feel free to ask me any questions: godwin86@gmail.com . Check-out some of our most popular resources on TES! GCSE Religious Studies Buddhism (20 Lesson Unit) Buddhism (Thematic Studies Units) Christianity (Thematic Studies Units) Hinduism (20 Lesson Unit) Hinduism (Thematic Studies Units) Islam (Thematic Studies Units) . .    GCSE Sociology Resources Complete Units (Whole Course) . .  AS/A2 Revision Sessions OCR Religious Studies AQA Philosophy AQA Sociology .  Philosophy for Children (P4C) The Ultimate P4C Resource Pack The Debating Society Toolkit Philosophy Boxes . . . Other Tools A3 DIRT Worksheet (15+ 5-star ratings!) KS3 RE Units
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!Quick View
TandLGuruTandLGuru

Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!

(0)
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform). The two lessons included are: 1.Connecting Computers Learning Objective: -Understanding how digital devices are connected. Success Criteria: -I can list some of the devices in computer networks; -I understand what their jobs are in the network; -I can explain what would happen if one part of the network of were taken away. 2.The Internet Learning Objective: -Understanding what the internet is and identifying some of its uses. Success Criteria: -I can define what the internet is. -I understand the job of a router. -I can use the internet to find out required information. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
ICT MultimediaQuick View
ostaraostara

ICT Multimedia

(4)
This shows the children how to use different effects to make their work more interesting.
Computing Skills ProgressionQuick View
gaz_webbgaz_webb

Computing Skills Progression

(10)
Use this document to support the slimmed down national curriculum. Key subject specific skills, for example programming, multimedia and networking, mapped out for each year group for Years 1 to 6. Also available in editable word format email webb.gaz@gmail.com website: gwsupport.co.uk
ICT Display wordsQuick View
SDLSDL

ICT Display words

(13)
40 slides of ICT words to display in ICT rooms. Print, laminate and cut out.