KS3 Computer Systems BundleQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Online Safety Knowledge Retrieval Activities Primary Bundle!Quick View
TandLGuruTandLGuru

Online Safety Knowledge Retrieval Activities Primary Bundle!

4 Resources
This resource offers a wide range of knowledge retrieval activities focusing on Online Safety throughout the entirety of the primary phase. There are 4 resource packs in total: -EYFS -KS1 -Lower KS2 -Upper KS2 The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in each of the KS1, Lower KS2 and Upper KS2 packs and 17 in the EYFS pack) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Scratch Jr Complete Teaching Resource Pack. From Beginner to Guru.Quick View
ScratchGuruScratchGuru

Scratch Jr Complete Teaching Resource Pack. From Beginner to Guru.

(0)
This pack contains 18 resources, with detailed and guided lessons to take children from beginner ScratchJr users to accomplished coders. Each resource guides students through that basic building blocks of ScratchJr and reinforces this learning with end of lesson assignments. The learning journey is fun, with lessons including animal races, trips into space and sports events.
Lower KS2 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS1 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
GCSE 9-1 Computer Science Revision PackQuick View
RobbotResourcesRobbotResources

GCSE 9-1 Computer Science Revision Pack

10 Resources
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following: GCSE 9-1 Computer Science Flash Activity Sheets GCSE Computer Science Vocabulary - Interactive Booklet GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society GCSE Computer Science: Revision Clock
KS3 Computer Systems & NetworksQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems & Networks

7 Resources
This resource bundle includes Robbot Resources Computer Systems for year 7 and 8 and my KS3 Networks & Network Security unit of work. Each resource includes a range of engaging activities, explanations and a final assessment. Answer booklets are also included for each unit of work. Also includes knowledge organisers and revision sheets to help student prepare for their end of unit assessments. Save yourself the hassle of creating your own resources and download my resources today!
KS1 Huge Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Huge Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Computing Systems and Networks -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Data and Information - Grouping Data -Year 1: Programming - Moving a Robot -Year 1: Programming - Animations in Scratch Jr -Year 2: Computing Systems and Networks -Year 2: Creating Media - Digital Photography -Year 2: Creating Media - Making Music -Year 2: Data and Information - Pictograms -Year 2: Programming - Quizzes in Scratch Jr -Year 2: Programming - Robot Algorithms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Scratch Programming Coding Mazes: Coding Unplugged ActivitiesQuick View
balsamgr8balsamgr8

Scratch Programming Coding Mazes: Coding Unplugged Activities

(0)
Let your students become familiar with Scratch Programming before they even use the software. Students are given a maze with symbols on them. They have to choose the correct Scratch blocks to guide the cat sprite to the end of the maze. Each maze gets progressively harder.
Computing Skills ProgressionQuick View
gaz_webbgaz_webb

Computing Skills Progression

(10)
Use this document to support the slimmed down national curriculum. Key subject specific skills, for example programming, multimedia and networking, mapped out for each year group for Years 1 to 6. Also available in editable word format email webb.gaz@gmail.com website: gwsupport.co.uk
Lower KS2 Huge Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Huge Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Data and Information - Data Logging -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Editing Photographs -Year 4: Data and Information - Data Logging -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
We are Toy Designers - Year 4 Computer ProgrammingQuick View
xkatiecfcxkatiecfc

We are Toy Designers - Year 4 Computer Programming

(0)
A collection of worksheets and guidance sheets to compliment the Rising Stars Switched On Computing unit for year 4 'We are toy designers'. These can be used with or without the scheme and are based on use of Scratch. Objectives cover inputs and outputs, basic programming and reflection.
Python Programming–Jumbled Code Task Cards (Beginner) Coding Unplugged ActivityQuick View
balsamgr8balsamgr8

Python Programming–Jumbled Code Task Cards (Beginner) Coding Unplugged Activity

(0)
This resource is a brilliant way to get students to begin coding in Python! A set of 12 different Jumbled Code Python Task Cards which can be cut out, laminated and distributed to students. Instructions: Students need to look at the code and read the English statements (pseudo code) in order to put the jumbled python code in the correct order. These have been brilliant in my classroom and I have used them for starter and review activities. I have even used these as an introduction to coding in Python. These task cards also test students understanding of the following programming concepts: 1) syntax errors 2) logical errors 3) variables 4) print() function 5) input() function 6) int() function 6) if statements 7) while loops 8) lists 9) sorting & reverse sorting data in lists. Each task card also allows you to question students further on their knowledge of Python i.e: • “why was the data type string and not integer?” • “what is the difference between the input() and print() functions?” • “why did we need to use the int() function?E • Etc… Python software can be downloaded for free from: https://www.python.org/downloads/ There are also many online platforms in which Python can be used such as codeacademy.com
Kodu - The Complete Guide Quick View
matthew_1987matthew_1987

Kodu - The Complete Guide

(0)
I've been using Kodu for a while now, and decided to pull everything I have together for this starter pack. Kodu is great for the new curriculum as it allows pupils to code and programme a game in real time, seeing how their programming affects the game instantly. In this pack I have included 2 units of work, a beginner and a more advanced level, as well as lots of bits to go with it. For anybody new to the programme, or to computing, this should be a great way to get going. Any questions about it tweet me @alwayscomputing
Algorithm Unplugged Activity KS1 ComputingQuick View
nwilkinnwilkin

Algorithm Unplugged Activity KS1 Computing

(30)
This activity helps towards of the coverage of the new computing national curriculum requirement of understand what algorithms are. An algorithm is a set of instructions. Help pupils learn about putting instructions into order using these cards. Ask the pupils to cut out each set and stick them in the correct order on paper or card. Cards 3 and 4 can have multiple answers and can form the basis for group discussion. A good activity to use before introducing the pupils to bee-bots.
Computing - Programming - Primary Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Computing - Programming - Primary Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering knowledge relating to programming throughout the primary computing curriculum. Included are two knowledge organisers for each year group in years 1-6 (so 12 in total), each with a particular focus that builds on prior knowledge: -Year 1: Moving A Robot -Year 1: Animations in Scratch Jr -Year 2: Robot Algorithms -Year 2: Quizzes in Scratch Jr -Year 3: Sequencing in Scratch -Year 3: Events and Actions in Scratch -Year 4: Repetition in Shapes -Year 4: Repetition in Scratch -Year 5: Selection in Physical Computing -Year 5: Quizzes in Scratch -Year 6: Variables in Games -Year 6: Using Micro:bits The content is fully aligned with the age-related expectations for primary children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
SCRATCH -how to make a game, step by stepQuick View
NickAHutsonNickAHutson

SCRATCH -how to make a game, step by step

(1)
A PowerPoint with step by step videos introducing a class (and teacher?) to the stages of making a very simple driving game. It was made to help teachers who are not confident about introducing SCRATCH coding to a class. Load and play a step at a time. It’s quite a big file so be patient. Also available, with planning etc from http:bit.ly/sjsresources
Program List v0.1Quick View
HappyHippyHappyHippy

Program List v0.1

(8)
A lits of useful software for PCs and Macs - organised by type, platform, licensing and even alphabetically(!) Excel format