Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Scratch Game PlannerQuick View
ICT_ResourcesICT_Resources

Scratch Game Planner

(0)
Scratch Game Planner - A game planning document to help your students create a multi-level game in Scratch. #scratch #game #planner #programming #coding
Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on: -Overview; -Basics of 3D Modelling; -More Advanced Techniques; -Creating Holes; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Lower KS2 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS3 Computer Systems BundleQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
How to Use Microsoft ExcelQuick View
dhhc13dhhc13

How to Use Microsoft Excel

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This resource introduces learners to microsoft excel and what it is used for. It starts off with basics and shows cells, columns and rows and how these are identified and accessed. It engages learners with this through the use of games e.g. -cell art where they have to fill the cell with the correct colour and make the picture. -cell mine field which they play with a partner (like battleships) cell bingo (there is a linked spinning wheel with all cells ref) Finally it leads children up to a mini project where they plan and budget a dinner for their family. They can use the internet or magazines to get prices or simply make them up. They must record their costs, quantities etc on their spreadsheet. For more challenge, I introduced more confident learners with simple formulas to calculate their totals.
KS1 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
How to Make a Powerpoint PresentationQuick View
dhhc13dhhc13

How to Make a Powerpoint Presentation

(0)
This is a great resource for taking learners step by step through many of the basic stages of creating a powerpoint. It can be displayed clearly on the Interactive Whiteboard and there are screenshots and arrows which show learners exactly what to select. It covers -adding text adding images changing backgrounds using transitions
8 x Microsoft PowerPoint Activities ICT Computing Keywords KS3 GCSE Wordsearch Crossword CoverQuick View
mikedeanmikedean

8 x Microsoft PowerPoint Activities ICT Computing Keywords KS3 GCSE Wordsearch Crossword Cover

(0)
1 x Wordsearch 1 x Definitions Match-up cut and stick sheet 1 x Crossword 1 x Factsheet 1 x Missing words cloze activity 1 x Anagram Sheet 1 x Alphabet Brainstorm Analyser 1 x IDEA (Identify, Describe, Explain, Analyse) Analyser on the theme of ‘Microsoft PowerPoint’. Powerpoint so can be used on the board or printed as a worksheet. Includes space for students to explain the keywords and suggested extension activities. Can take 10 minutes or an hour, depending on which activities the students complete. Ideal for the start of a lesson, a quick filler, a homework, part of a cover lesson or as a plenary on the board with a whiteboard pen. The idea behind these is to get students to become more literate and think independently about the words that could be used to describe the topic being taught. The repetition of the word over and over as they look for the word is useful in remembering the terms. Often the students will pick up on things that you would not normally expect!
MyCinema Spreadsheet ModelQuick View
jonmwardjonmward

MyCinema Spreadsheet Model

(0)
This spreadsheet activity task requires students to use the SUM, MIN, MAX and AVERAGE functions to complete the weekly sales figures for their cinema. They can also demonstrate the use of the fill handle to copy down or along formulas. When the formulas have been added they need to answer the questions below it, using the data above. There is an extension activity which requires students to add conditional formatting to highlight which movies are doing better or worse than the average ticket sales. Teacher Ref version (with answers!) included.
KS3 KS4 ICT BundleQuick View
Mrs_Eyres_Learning_ResourcesMrs_Eyres_Learning_Resources

KS3 KS4 ICT Bundle

10 Resources
Whole lessons, Powerpoints, Resources, Activities, videos and discussions to support development of a whole scheme of work for year 7, 8 and 9 KS3 ICT or to supplement a Computing or Computer Science curriculum. Includes: Basic ICT Skills Control and introduction to coding Finding Information E-Safety Graphics Health and Safety in ICT Spreadsheets Skills in Excel Spreadsheet Modelling Understanding Specifications in ICT Computational thinking
Initial Assessment for ICT (ICT FS or GCSE ICT)Quick View
khedges123khedges123

Initial Assessment for ICT (ICT FS or GCSE ICT)

(1)
I have developed an ICT initial assessment test. This assessment is great to see what my students already know before they start lessons in ICT. This can also be used at the end of the course to establish what knowledge they have developed. Questions asked range from trouble shooting in ICT, Word, Excel, Presentations and Database usage. Please also see the Initial Assessment answers - to support this assessment. This took my students 1 hour to complete.
Input and Output devicesQuick View
wsparrowwsparrow

Input and Output devices

(0)
Input and Output devices This is a 36 page PowerPoint about input and output devices. The students can go through this at their own pace. Objectives: • Be able to explain what input and output devices are: • Be able to identify input and output devices • Consider the uses of input and output devices
KS3 Computer Science: Computer Systems Year 7Quick View
RobbotResourcesRobbotResources

KS3 Computer Science: Computer Systems Year 7

(3)
Introduction to computer systems for Year 7 students. The aim of this unit of work is to introduce year 7 students to the basic concepts of computer systems. What are we learning? To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. A final assessment is also included. Teacher answer powerpoint also included. **Please leave a review!
Low Ability ICT  ProjectsQuick View
jjones108jjones108

Low Ability ICT Projects

3 Resources
A set of 3 complete projects which can last over a half term which develop KS2, KS3 or a low ability KS4 students ICT skills at a functional level. The tasks include using a range of Microsoft Office Software around a specific topic.
BBC micro:bit 27 Projects For Students Level 4 - Interface to External WorldQuick View
dogan_ibrahimdogan_ibrahim

BBC micro:bit 27 Projects For Students Level 4 - Interface to External World

(0)
This book is about the use of the BBC micro:bit computer with external devices, such as sensors, LEDs, buzzers and so on. The BBC micro:bit computer can be programmed using several different programming languages, such as Microsoft Block Editor, Microsoft Touch Develop, MicroPython, and JavaScript. The book covers more than 27 tested and working projects using external components. Various programming languages are used in the projects to give the user broader knowledge and experience in programming. The following are given for each project: • Title of the project • Description of the project • Aim of the project • Difficulty level • Block diagram • Circuit diagram • Program listing • Try for yourself Complete programs are given for each project. In addition, the logical operation of the projects are described briefly in each section. Students are encouraged to go through the projects in the order given in the book. It is expected that the readers have some experience of programming the BBC micro:bit computer using either the Block Editor, Touch Develop, or the MicroPython programming language.
Complete KS3 SoW for Computer ScienceQuick View
gdown3gdown3

Complete KS3 SoW for Computer Science

(65)
This SoW has been developed to fit in with the current National Curriculum for Computer Science, as well as preparing students to study Computer Science at GCSE and beyond. It is designed to be taught in 1 hour of lessons a week, throughout years 7-9, but many topics can be readily adapted and indeed, should be! Update Sept 2021: Google have recently applied a security update, which means the previously public links no longer work. I have updated them in this document, but if you are using an older version of the PDF, these may no longer work. Please can you use the new links, and let me know if you have any issues accessing the resources. Please note: As I am no longer teaching, this resource is not being updated or maintained, and some links may no longer be available. If anyone would like to take on the maintenance and update of these, please do let me know, as I just don’t have the time otherwise. Some units of work included in this have been tested, and developed with students, however, most remain untested, and may need adapting when in front of a class. This SoW has been designed to provide a structured course, which should be developed further within your department. An outline of the whole 3 years can be found here. The purpose of this document is to walk through the structure of the course for the 3 years, and provide links to the appropriate documents where available. An online version can be found here.
OCR/AQA/Pearson GCSE Computer Science - Alogrithms: Search and SortQuick View
DecodexDecodex

OCR/AQA/Pearson GCSE Computer Science - Alogrithms: Search and Sort

(1)
This is a 2 page worksheet for GCSE Computer Science 2020 Specification covering Algorithms - Searching and Sorting Algorithms - Searching and Sorting Binary Search Linear Search Bubble Sort Merge Sort Insertion Sort Suitable for AQA/Pearson/WJEC/OCR Specification (Latest) This resource is protected by Copyright - Including Layout/Typographics etc Copyright DEcodex 2020. All Rights Reserved
Student Self Assessment sheetQuick View
HarrisSchoolHarrisSchool

Student Self Assessment sheet

(18)
Useful for Self-Assessment after students have completed work in class. Two versions – differentiated for use with different students. The numbers go 5-1 because you work up to the highest score. This encourages self review and for students to reflect upon their own performance and work that they have produced.
E-Safety WordsearchQuick View
helenrachelcrossleyhelenrachelcrossley

E-Safety Wordsearch

(3)
An e-safety wordsearch presented on an ipad image. Contains a list of 10 e-safety related words for children to find. Also contains an answer sheet. For more Outstanding Resources for Outstanding Teachers, please visit my website www.teachersvault.co.uk