Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!Quick View
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Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on: -Overview; -Basics of 3D Modelling; -More Advanced Techniques; -Creating Holes; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Lower KS2 Computing Knowledge Organisers Bundle!Quick View
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Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
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Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS1 Computing Knowledge Organisers Bundle!Quick View
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KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Online Safety Knowledge Retrieval Activities Primary Bundle!Quick View
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Online Safety Knowledge Retrieval Activities Primary Bundle!

4 Resources
This resource offers a wide range of knowledge retrieval activities focusing on Online Safety throughout the entirety of the primary phase. There are 4 resource packs in total: -EYFS -KS1 -Lower KS2 -Upper KS2 The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in each of the KS1, Lower KS2 and Upper KS2 packs and 17 in the EYFS pack) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
KS3 IT - an introduction to Microsoft Office (Word) UNIT OF WORKQuick View
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KS3 IT - an introduction to Microsoft Office (Word) UNIT OF WORK

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This is an entire unit of work focusing on using Word which my students have absolutely loved. The unit begins by looking at using word for letter writing, progressing on to using it to produce newspaper articles and a mock up front page. There are opportunities for differentiated challenge, peer/self/teacher assessment and several points of Oracy. Lessons include well presented, engaging slides with relevant examples and opportunities for creativity. Please note IPA = Ignite/Propel/Accelerate
Year 6 Online Safety Knowledge Organiser!Quick View
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Year 6 Online Safety Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for children in year 6 (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Student Self Assessment sheetQuick View
HarrisSchoolHarrisSchool

Student Self Assessment sheet

(18)
Useful for Self-Assessment after students have completed work in class. Two versions – differentiated for use with different students. The numbers go 5-1 because you work up to the highest score. This encourages self review and for students to reflect upon their own performance and work that they have produced.
Year 6 Computing  - Creating Media - Web Page Creation - Knowledge Organiser!Quick View
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Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Features of Good Websites; -Creating a Webpage; -Making Effective Webpages; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
KS3 ITQuick View
the_pshe_classroomthe_pshe_classroom

KS3 IT

9 Resources
This bundle includes lessons planned to cover an entire year of lessons for Y7 & Y8 and is very comprehensive. A collection of various KS3 IT units of work including the required components delivered in a creative and relevant way (Microsoft Office, intro to digital design, eSafety etc). All topics are embedded into larger projects which require new skills to be applied (eg, planning a concert; writing newspaper articles, budgeting, creating advertising material, analysing data from ticket sales etc). All these lessons and resources have been very popular with my classes and include several opportunities for peer/self/teacher assessment, oracy and differentiated challenge. Note IPA = Ignite/Propel/Accelerate (in relation to differentiated tasks).
Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!Quick View
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Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using photo editing software. It contains comprehensive sections on: -Overview; -Editing Techniques; -Using Software; -Considerations of Edited Photos; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) -  Lessons 1 and 2!Quick View
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Computer Systems and Networks (Lower KS2) - Lessons 1 and 2!

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This resource pack contains two engaging lessons introducing the concepts of computers and information technology. They were designed as the first two lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: Computers and their Benefits -Learning Objective: Understanding the features of computers, and why they are useful. -Success Criteria: -I can list some examples of computers; -I can identify the input, process and output for a type of computer; -I can explain some advantages and disadvantages of using computers for tasks. 2.Information Technology -Learning Objective: Understanding information technology and how it benefits our daily lives. -Success Criteria: -I know the difference between a ‘computer’ and information technology; -I can identify examples of information technology in the school; -I can design my own information technology device. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!Quick View
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Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on: -Overview; -Taking Photographs; -Editing Photographs; -Real or Edited? -Key Vocabulary The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!Quick View
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Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to code micro:bit devices. It contains comprehensive sections on: -Overview; -Basics of Micro:bits; -Using Micro:bit Software; -Transferring to Micro:bit; -Sensing Inputs; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Online Safety Complete Primary Knowledge Organisers Bundle!Quick View
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Online Safety Complete Primary Knowledge Organisers Bundle!

6 Resources
These clear, detailed and visually-appealing knowledge organisers offer a complete reference point for children across the primary phase (and their teachers and parents) to support their learning about online safety. The seven organisers are progressive from EYFS right through to Year 6 and align with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of each organiser lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resources are bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The organisers are designed to be printed onto either A4 or A3, and are provided as both PDFs (to protect formatting) and Word versions (so that you can edit if you want to). All images used are licensed for commercial use.
KS1 Huge Computing Knowledge Organisers Bundle!Quick View
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KS1 Huge Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Computing Systems and Networks -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Data and Information - Grouping Data -Year 1: Programming - Moving a Robot -Year 1: Programming - Animations in Scratch Jr -Year 2: Computing Systems and Networks -Year 2: Creating Media - Digital Photography -Year 2: Creating Media - Making Music -Year 2: Data and Information - Pictograms -Year 2: Programming - Quizzes in Scratch Jr -Year 2: Programming - Robot Algorithms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Scratch Programming - Create a Racing Car Game - FULL FUN Lesson, instructions & Handout!Quick View
brad-ashleybrad-ashley

Scratch Programming - Create a Racing Car Game - FULL FUN Lesson, instructions & Handout!

(1)
This lesson is PERFECT for an end of term Computing lesson or as a really FUN introduction to Scratch Programming. The 17 slide PowerPoint guides acts as your FULL lesson planning, guiding students through the process of making a racing car game in Scratch. It introduces and explains key terms like Spite, Stage and Variable as the lesson goes along too. If you wish, you could give students the glossary handout to complete throughout the lesson as seven key terms have been highlighted in PINK text to be written into the glossary and defined as the lesson progresses (optional extra!). The lesson includes a short peer assessment activity to look at each other’s games and offer pointers for improvements. In addition, the code on the handout could be annotated by students as a homework task or additional plenary. The lesson includes an extension challenge for higher ability students (fully differentiated by outcome, task and resources available to students). This would really suit KS2 or KS3 classes. My students LOVED it; I’ve used it with all of my year 7 Computing groups as a fun end of term lesson AND with my lower ability year 9 Computer Science GCSE group as an ice breaker introductory lesson to programming basics. Enjoy!
ICT Display wordsQuick View
SDLSDL

ICT Display words

(13)
40 slides of ICT words to display in ICT rooms. Print, laminate and cut out.
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!Quick View
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Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: 1.Computers and I.T. in the World Around Us Learning Objective: -Understanding how information technology is used in the world around us. Success Criteria: -I can list some examples of IT in the home; -I can understand how IT makes some jobs easier or better; -I can explain some advantages and disadvantages of using computers for writing tasks. 2.Connecting Computers Learning Objective: -Understanding how and why computers are connected. Success Criteria: -I know what the words ‘connection’ and ‘network’ mean. -I understand why connections and networks are useful. -I can explain the role of a network switch. The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
How to make a BlogQuick View
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How to make a Blog

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This PDF file will show you a step by step guide to making a free blog. Blogs (web logs) are a great, free way of motivating your students to write down their thoughts, opinions, ideas, evaluations and essays! Every teacher should be using them! For more fantastic art resources visit my TES store https://www.tes.com/teaching-resources/shop/paulcarney700