Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Computer Science || Command Word Poster Set
Upgrade your classroom wall displays with this fantastic poster set! Use the poster set to review your students grasp of command words specifically used within Computer Science based exam questions.
The following command words are covered:
Tick
Calculate
Explain
Describe
Identify
State
Name
Give
Compare
Complete
Show
Draw
Convert
Simplify
Within sets of three, each question includes an explanation of the question, an example exam question and a model answer (with marking annotation).
Created as hexadecimals, the poster set can be placed as creatively as you are!
Note: Each hexadecimal poster section will need cutting out individually.
**Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
**
Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
Part 1: Introduction to text adventure gaming
Part 2: How to design a text adventure game
Part 3: Creating a prototype text adventure
Part 4: Programming techniques - Inputs, Outputs & Storage
Part 5: Programming techniques - Subroutines
Part 6: Programming techniques - Selection
Part 7: Programming techniques - Arrays
Part 8: Programming techniques - Iteration
Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
Part 10: Programming techniques - External file handling
This resource is ideal preperation for GCSE Computer Science NEA Coursework!
Computer Science || Data Conversion Poster Set
Unlock the world of data conversion with my exclusive four poster set!
Dive into the realm of data transformation as my visually stunning posters guide you through the process in three simple steps!
Data conversion techniques include:
Binary to decimal
Decimal to binary
Hexadecimal to binary
Binary to hexadecimal
A must have for all GCSE Computer Science teaching rooms!
Computer Science || Logic Gates & Boolean Expressions Poster Set
Discover the essence of logical brilliance with my Logic Gates and Boolean Expression simplification poster set!
Unveil the secrets of digital circuits as these posters illustrate the functions of fundamental logic gates. From AND and OR to XOR and NOT, navigate through their operations seamlessly.
Elevate your skills further as the set demystifies Boolean expression simplification, empowering you to optimise logical processes effortlessly.
Perfect for students of Computer Science, this poster set is your gateway to mastering the language of binary brilliance!
Dive into the captivating world of data representation with my educational poster set. Designed with clarity and insight, each poster delves into different facets of data representation, providing a visually engaging learning experience.
Explore the rhythm of sound waves, understand the intricacies of text and character encoding, and witness the magic of bitmap and raster graphics. Understand the science of calculating image resolution with easy to follow visuals and explanations.
Ideal for classrooms and study spaces, this poster set serves as an invaluable educational tool for students and educators alike!
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following:
GCSE 9-1 Computer Science Flash Activity Sheets
GCSE Computer Science Vocabulary - Interactive Booklet
GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems
GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code
GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code
GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society
GCSE Computer Science: Revision Clock
Introduce your students to key graphic design and animation techniques using these two resources! No prior experience needed, the aim of these tutorials is to introduce complete beginners to using Fireworks graphic design software!
Start your students on learning the basic concepts of graphic design. In this tutorial they will learn how to:
create a new canvas and edit it
add vector shapes
layering
using creative shape fills
using filters
group shapes and images
add an external image onto Fireworks
use the magic wand tool
transform an image
use the brush tool
add text
use the eraser
zoom in and out
Challenge tasks to demonstrate the use of each skill have been included.
Once your students have grasped these skills, introduce them to frame-by-frame animation. In this tutorial they will learn how to:
prepare a document for animating
use states
use the onion skin tool
create frame-by-frame animation
save an animation project
convert an animation into a gif
create a new scene
An animation challenge and extension task has been included within this tutorial too.
Within this short unit of work, students will learn the following:
To understand why subroutines are used.
To explain the difference between a procedure and a function.
To explain the purpose of a local and global variable.
To understand how to write a subroutine.
Learning is consolidated with a series of differentiated subroutine algorithm tasks that challenge students on their understanding of algorithms and subroutines.
It is highly recommended that students complete the Rob-Bot Resources KS4 Algorithm Design unit of work before completing this unit.
Get your students into the right mindset from the off with these fantastic starter activities! With 20 different puzzles for your students to try and solve, there are enough activities to cover a full 8 week term! This resource includes a range of puzzles such as code breaking, symbol grids, number pyramids, understanding algorithms and many more!
Solutions included!
**What is an array? How are they used within algorithms?! **
Within this short unit of work (2-3 lessons) students will learn:
what an array is and how they are used.
to create, edit, input and output information to and from an array.
to use both one and two dimensional arrays
As well as activities and tasks within the lessons, final differentiated (Rookie, Pro and Beast level) challenges have been included to consolidate learning.
All required resources are included within the PowerPoint. There are some items that require printing within the resource section at the end.
It is recommended that this resources is used after completing GCSE 9-1 Computer Science: KS4 Algorithm Design
Within this unit of work, your students will learn to:
Understand different methods of sorting data within an array:
- Bubble sort
- Merge sort
Explain how both methods work.
Identify advantages and disadvantages of using both techniques.
Students will learn about how both sorting methods work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of sorting algorithms using Python.
Although this unit of work has been created following the AQA GCSE 9-1 Computer Science specification, it is applicable to anyone who wants to learn about sorting algorithms.
Recommended prior learning:
KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669
Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021
Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694
Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
Within this unit of work, your students will learn to:
To understand different methods of searching data within an array:
Linear search
Binary search
Explain how both methods work.
To identify advantages and disadvantages of using both techniques.
Students will learn about how both searching methods work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of searching algorithms using Python.
Although this unit of work has been created following the AQA GCSE 9-1 Computer Science specification, it is applicable to anyone who wants to learn about searching algorithms.
Recommended prior learning:
KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669
Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021
Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694
Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
Rob-Bot! is a fun and exciting card game that also helps develop your Computational Thinking skills!
Rob-Bot! consists of a pack of 57 playing cards, each of which contains 8 different characters or objects (there are 57 characters and objects to find in total). Each card contains one character or object which matches to one in every other card in the pack.
Normal game (2-4 players)
Deal out all the cards.
The player to the left of the dealer starts by placing down their card
The other player(s) must identify a character or object that is both on the card that has been placed down and their own card.
Once identified, the player must state which character or object is the same and place down the card.
The player who gets rid of cards the first wins.
How does Rob-Bot! develop Computational Thinking skills?
Decomposition: Identifying specific characters and objects on the cards.
Pattern Recognition: Searching for and finding the same character or object on your card and the card in play.
Abstraction: Dismissing and filtering out characters and objects on your card that don’t match those on the card in play.
Algorithm Design: Develop and refine the technique of searching for and identifying the matching characters and objects.
Use Rob-Bot! to develop keywords in the following topic areas:
Computational thinking
Computer systems
Networks
Algorithm design
Embedded systems
Logic gates
Malware
This resource includes a PDF which includes all the cards and instructions on how to print.
Suitable for ages 6+
This bundle includes both my comprehensive Sorting and Searching Algorithms units of work.
Within Sorting Algorithms, your students will learn how to:
Understand different methods of sorting data within an array:
Bubble sort
Merge sort
Explain how both methods work.
Identify advantages and disadvantages of using both techniques.
Within Searching Algorithms, your students will learn to:
To understand different methods of searching data within an array:
Linear search
Binary search
Explain how both methods work.
To identify advantages and disadvantages of using both techniques.
Students will learn about how both sorting and searching techniques work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of algorithms using Python.
Recommended prior learning:
KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669
Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021
Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694
Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
This bundle includes both my Year 7 & Year 8 data representation units of work as well as knowledge organisers and revision sheets to help support students within their final assessments.
Purchase both units together and save 25% off individual cost!
Within KS3 Computer Science: Data Representation - Year 8, your students will recall and build upon understanding developed within Data Representation for Year 7 and learn the following:
To recall binary and denary conversion techniques from year 7.
To be able to add two binary numbers using binary addition and understand the term overflow error.
Understand the use and purpose of ASCII and Unicode character sets.
Understand how images are stored on a computer.
Understand the relationship between resolution, colour depth and file size.
Recap the terms ‘Base 2’ and ‘Base 10’ number systems.
To apply understanding to the use of Hexadecimal (base 16).
Your students will learn these concepts through a range of clearly presented explanations and a range of tasks and challenges to consolidate learning.
This unit of work also includes a final assessment.
Full teacher solutions also included!
Before completing this unit of work, it is recommended that your students complete Data Representation for Year 7 and Computer Systems for Year 8 so they have an understanding of the different hardware components of a computer.
If you teach computer science, you don’t want to miss out on this! This bundle includes both my two most popular Computational Thinking resources: Computational Thinking for KS3 and Computational Thinking for KS4. Includes a combination of informative explanations for each concept of Computational Thinking and activities to give students the opportunity to practice and refine their new skills. Both resources include age appropriate ‘real world’ Computational Thinking mini projects to help refine their logical problem solving skills even further. Also includes my two most popular Computational Thinking poster sets!