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Nichola Wilkin - Computer Science

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These refreshingly different teaching resources enable you to teach great lessons that help your pupils engage with the subject matter. I’m an experienced teacher and HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!

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These refreshingly different teaching resources enable you to teach great lessons that help your pupils engage with the subject matter. I’m an experienced teacher and HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!
Logic Gates and Truth Tables Worksheet Pack
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Logic Gates and Truth Tables Worksheet Pack

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Do you want some ready to use worksheets that will help reinforce your logic gates and truth table lessons? Here you go… 12 ready to use PDF worksheets that you can use straight away. You don’t need to spend hours drawing your own logic circuits for worksheets, it’s all done for you – and you also get all the answers. These logic circuits use the correct exam board specified logic gate symbols and will help your pupils become familiar with the logic gates and notation they will need to learn for their exams. There is a variety of different styles of activities to keep your pupils engaged while embedding key skills. Grab your copy today and you can use them immediately with no additional preparation. WHAT IS INCLUDED? 12 PDF worksheets and a comprehensive teacher’s guide that includes all the answers to make your life easier. They can be used in sequence or you can mix and match them as you need them. These worksheets use AND, OR, NOT, NAND, NOR and XOR logic gates and notation (see preview images for examples of the exact notation that it used). Pupils will learn how to fill in truth tables, identify logic gates, draw logic circuits and solve logic circuits (entering 1 or 0 depending on the logic gate). The teacher’s guide describes how each worksheet can be used, the skills it helps pupils develop as well as giving you all the answers. HOW CAN I USE THEM? These attractive logic gate and truth table worksheets can be used in the classroom, for summative assessment, for homework tasks or as a revision aid when revisiting the topic. They are ideal for GCSE computer science pupils. You can print the worksheets out and ask the pupils to fill them in by hand, however 7 of the worksheets are also interactive and can be filled in on-screen saving on printing costs. The only ones that are not interactive are ones that require pupils to draw their own logic circuits and so printing them and filling in by hand is the easier option. The worksheets that are included are listed below: 01 Basic Logic Gates – Print or interactive 02 Simple Logic Circuits – Print or interactive 03 Logic Circuits – Print or interactive 04 Drawing Simple Logic Circuits – Print only 05 More Logic Gates – Print or interactive 06 More Logic Circuits – Print or interactive 07 Complex Logic Circuits – Print or interactive 08 Drawing More Logic Circuits – Print only 09 Basic Logic Gates With Notation – Print only 10 More Logic Gates With Notation – Print only 11 Solving Logic Circuits – Print or interactive 12 Creating A Logic Circuit From Notation – Print only . What are you waiting for? Grab these worksheets now and save yourself hours of preparation.
Binary Worksheets
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Binary Worksheets

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Here are 11 worksheets available for immediate use, requiring no preparation. They cover binary, denary, hexadecimal and binary addition, making them a valuable addition to your teaching resources. Each worksheet includes a separate answer sheet. These worksheets can be printed or completed on-screen as PDF files with editable sections for students to enter their answers. The worksheets serve multiple purposes, including grab-and-go activities, homework tasks and cover worksheets. They are suitable for computer science teachers, non-specialists and new teachers. The 11 included PDF worksheets are as follows: Binary practise: This worksheet features 16 binary numbers to convert into decimal values. It includes placement value headings to aid students in learning binary to decimal conversion. Binary to decimal: This worksheet presents 5 challenges similar to the previous one, along with an additional 5 problems without bit placement headings. It also includes an extension activity that encourages students to contemplate the use of robots in different scenarios, making it an ideal homework task. More binary practice: This worksheet provides 16 additional binary numbers to convert into decimal, omitting the bit value headings. Binary square: This activity serves as a recap or starter exercise, where students input 0 or 1 in squares to form decimal values in rows or columns. Decimal to Binary PRINT ONLY: This worksheet requires students to convert 3 decimal numbers into their binary equivalents. It can only be completed offline, as students use blank spaces to record their workings. Binary to decimal to hexadecimal: This engaging worksheet prompts students to convert from binary to decimal and vice versa. It concludes with an exercise where students use a website to convert binary and decimal numbers to hexadecimal. It is suitable as homework before introducing hexadecimal in the next lesson. Binary to hex: An introductory activity where students complete a conversion table to convert 4-bit binary numbers to hex. They then apply this table to convert longer binary numbers into hex. Hex words: A fun activity where students convert binary numbers into hex to spell out short words. Binary to hex and addition: This versatile worksheet serves as an ideal homework task, allowing students to recap converting binary and decimal to hex, as well as binary addition. Adding with binary: This worksheet provides 6 problems for students to add 2 binary numbers, along with 2 extension challenges involving the addition of 3 binary numbers. It is well-suited for in-class activities. Answer sheets are included for each worksheet, enabling self-marking or teacher reference. These 11 worksheets will quickly become essential resources in your teaching toolkit. If you’re looking for more worksheets, you can find them by clicking here. Purchase now to enhance your lessons instantly and save valuable preparation time.
Ethical Environmental and Legal Issues Test
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Ethical Environmental and Legal Issues Test

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This is a written test about the legal, ethical and environmental issues in computing. It includes questions about Data Protection Act, Computer Misuse Act, Copyright, environmental issues and moral issues of technology. Useful revision tool to help GCSE pupils recognise gaps in their knowledge. Suitable for GCSE Computer Science classes and KS3 Computing classes. This test takes most students 25 - 40 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Networks Test
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Networks Test

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This is a written test about computer networks. It includes questions about LANs, the internet and the world wide web, network hardware, network topologies, data packets, MAC and IP addresses, network security and cloud storage. Useful revision tool to help GCSE pupils recognise gaps in their knowledge. Suitable for GCSE Computer Science classes and KS3 Computing classes. This test takes most students 25 - 40 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Inside a Computer Test
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Inside a Computer Test

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This is a written test about the inside workings of a computer. It includes questions about the CPU, computer speed, multi-core processors, virtual memory, solid state and magnetic storage, ROM, RAM, user requirements and Moor’s law. Useful revision tool to help GCSE pupils recognise gaps in their knowledge. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes. This test takes most students 25 - 40 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Data Representation Test
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Data Representation Test

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This is a written test about how data is represented in a computer system. It includes questions on binary, denary, hexadecimal, binary addition, logic gates, truth tables, ASCII, bitmaps and vector images and machine code. Suitable for GCSE Computer Science classes and KS3 Computing classes. A useful revision tool to help GCSE pupils recognise gaps in their knowledge. The test takes most students around 25 - 30 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Excel Test
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Excel Test

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This end of unit test can be used to assess the pupils understanding of Excel basic features and includes written and practical elements to the test. It asks questions on basic mathematical operators (+, -, * and /), the order of calculation (BODMAS), basic functions (SUM, AVERAGE, MIN and MAX), relative and absolute cell references, basics formatting, creating graphs along with sorting and filtering data. Suitable for GCSE ICT classes and KS3 Computing and ICT classes. Please note: The test and answer documents are provided in PDF format so are not editable. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Scratch Test
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Scratch Test

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This end of unit test can be used to assess the pupils’ understanding of Scratch advanced features. This resource includes the test (part written test and part practical test) and the answers to assist with marking. This test takes most students 40 - 60 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Scratch BasicsTest
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Scratch BasicsTest

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This end of unit test is part of the Scratch Introduction unit and can be used to assess the pupils’ understanding of Scratch basics. This resource includes the test (part written test and part practical element) and the answers to assist with marking. This test takes most students 40 - 60 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Scratch Introduction Lesson Unit
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Scratch Introduction Lesson Unit

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In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”. Moving sprites using the mouse and keyboard as well as moving automatically around the screen Repeat and forever loops If statements and If…else statements Use sensing tools so sprites can interact with each other Use questions and answers in programs Create and use variables to store and manipulate values during the running of programs Create their own sprites and backgrounds Use costumes Apply broadcast messages This unit is ideal if the pupils have never used Scratch before or have had only very limited experience. Suitable for KS3 Computing and ICT classes. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Binary Activity
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Binary Activity

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A self-marking spreadsheet, you can install onto your computer network that the pupils copy into their own work area and work through. The stages get progressively harder and asks them to convert from binary to denary and from denary to binary. For some of the harder levels you may need to provide a piece of paper and a pen to help them work out the answers. Can even be used as a form of assessment as their work can be saved. Great to use either in the classroom or set it as a homework task. Suitable for GCSE Computer Science classes and KS3 Computing classes.
COMPUTING Year 7 Baseline Assessment (On-line version)
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COMPUTING Year 7 Baseline Assessment (On-line version)

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This test is to be given to year 7 pupils to test their current knowledge of key computing areas. This will help you understand their current strengths and weaknesses at the beginning of year 7 and includes a useful spreadsheet which not only highlights pupils understanding but also groups it by class and even primary school to help you inform your feeder schools which areas they need to work on and may need additional help with and which areas they have covered well. The key skills covered in this test are: Word, Excel, PowerPoint, saving files, programming, using the internet, e-safety and computer theory. Due to popular demand, I have interpreted the marks awarded to the old-style level descriptors (i.e. if they score 30 on the test or 45%, this would be equivalent to a 4C). Hope this helps. 2A - 5 marks (7%) 3C - 10 marks (15%) 3B - 12 marks (18%) 3A - 20 marks (30%) 4C - 28 marks (42%) 4B - 36 marks (54%) 4A - 42 marks (63%) 5C - 48 marks (72%) 5B - 54 marks (81%) 5A - 60 marks (90%) 6C - 64 marks (96%) PLEASE NOTE: This test is an on-line document which the pupils fill in using Word, which can be either printed or sent to you electronically for marking but if you would prefer the pupils use a traditional paper-based test then please see our other set of resources from https://www.tes.com/teaching-resource/computing-year-7-baseline-assessment-paper-based-test-11355751
COMPUTING Year 7 Baseline Assessment (paper based test)
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COMPUTING Year 7 Baseline Assessment (paper based test)

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This test is to be given to year 7 pupils to test their current knowledge of key computing areas. This will help you understand their current strengths and weaknesses at the beginning of year 7 and includes a useful spreadsheet which not only highlights pupils understanding but also groups it by class and even primary school to help you inform your feeder schools which areas they need to work on and may need additional help with and which areas they have covered well. The key skills covered in this test are: Word, Excel, PowerPoint, saving files, programming, using the internet, e-safety and computer theory. Due to popular demand, I have interpreted the marks awarded to the old-style level descriptors (i.e. if they score 30 on the test or 45%, this would be equivalent to a 4C). Hope this helps. 2A - 5 marks (7%) 3C - 10 marks (15%) 3B - 12 marks (18%) 3A - 20 marks (30%) 4C - 28 marks (42%) 4B - 36 marks (54%) 4A - 42 marks (63%) 5C - 48 marks (72%) 5B - 54 marks (81%) 5A - 60 marks (90%) 6C - 64 marks (96%) PLEASE NOTE: This test is a paper-based test, if you would prefer the pupils to fill in an on-line document which can be either printed or sent to you electronically then please see our other set of resources from https://www.tes.com/teaching-resource/computing-year-7-baseline-assessment-on-line-version-11355832
End of term SUMMER Computing Quiz 2016
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End of term SUMMER Computing Quiz 2016

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PLEASE NOTE: I have released an updated quiz for 2017 which you can download fro free from https://www.tes.com/teaching-resource/fun-end-of-term-summer-quiz-2017-gcse-computer-science-and-ks3-computing-11579339 This quiz is a fun end of term whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the summer term. Suitable for year 7 to year 11. The quiz includes computing elements as well as other seasonal questions guaranteed to make the final lesson fun before they break up for the summer holidays. Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish.
End of term EASTER Computing Quiz 2016
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End of term EASTER Computing Quiz 2016

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A fun end of term whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the spring term. Suitable for year 7 to year 11. The quiz includes computing elements as well as other seasonal questions guaranteed to make the final lesson fun before they break up for Easter. Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish.
Binary Calculator Unplugged Activity
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Binary Calculator Unplugged Activity

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This practical hands-on activity is best used to introduce pupils to binary for the first time. It takes about 20 minutes to make the calculator, following the instructions on page 2 (they will need scissors) which can then be used in the lesson to help the pupils convert from binary to denary values.
ESafety Quiz
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ESafety Quiz

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An interactive quiz for the whole class through an IWB, which can be used as a starter or plenary. Covers cyber bullying, using social media responsibly, copying information from the internet and avoiding infecting your PC with viruses.
Scratch Lessons
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Scratch Lessons

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One of the most popular FREE teaching resources on TES. Now updated and improved to use the latest version of Scratch. This FREE 6 lesson unit can be used to teach Scratch to KS2 pupils. Grab your copy of this Scratch unit now, your students will love it. WHAT IS INCLUDED? These 6 Scratch programming lessons include attractive dyslexia friendly PowerPoint presentations which include videos to teach the key skills. Easy to follow teacher lessons plans making this suitable for non-specialist teachers. Simple student friendly self-evaluation forms which can be completed either on paper-based worksheets or as on-screen editable PDF files to show students their progress through the unit. Easy to use teacher marksheet in the form of an Excel spreadsheet making your like easier when it comes to reporting on students’ progress. 5 Scratch programs that are partially completed for your students to use along with completed versions for you to use as a demonstration of a possible solution. WHAT DOES THIS UNIT TEACH YOUR STUDENTS? This unit is suitable for pupils in KS2. It does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs . **NUMBER OF LESSONS ** Recommend 6 x 1 hour lessons, although this will work with slightly shorter or longer lessons. **SUITABILITY ** This project is suitable for mixed ability classes. DIFFERENTIATION Lessons are differentiated by outcome and this is reflected in the success criteria and part of each lesson involves the students working independently, freeing up the teacher to offer more one-to-one help to the students who need it. Download this FREE unit now and take control of your workload. HAVE YOU ALSO SEEN…? You may also like my SCRATCH FLASH CARD BUNDLE to help you with your planning.
Algorithm Unplugged Activity KS1 Computing
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Algorithm Unplugged Activity KS1 Computing

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This activity helps towards of the coverage of the new computing national curriculum requirement of understand what algorithms are. An algorithm is a set of instructions. Help pupils learn about putting instructions into order using these cards. Ask the pupils to cut out each set and stick them in the correct order on paper or card. Cards 3 and 4 can have multiple answers and can form the basis for group discussion. A good activity to use before introducing the pupils to bee-bots.
Python Printable Dictionary
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Python Printable Dictionary

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This is a quick reference guide to help pupils (and teachers) find the correct syntax for common lines of code in Python. Best used as a memory aid rather than a teaching aid. Print as a Booklet for best layout. Suitable for GCSE Computer Science classes and KS3 Computing classes.