This is an ideal paper-based ICT lesson, homework, or cover lesson. Can be used without computers. Hardware & Software and Input & Output devices suitable for KS3
This is a complete lesson bundle for the EDSQ (Essential Digital Skills Qualification) - Unit 1 - Using Devices - Hardware/Software.
It includes a complete learning, 18 slide PowerPoint and 7 page task booklet.
For students studying Entry Level 3 & Level 1.
The PowerPoint includes: learning outcomes, gauging prior knowledge, teaching slides, keywords, 2 extension tasks and a recap of learning.
The 7 page task booklet includes opportunities to demonstrate practical knowledge.
This resource covers everything about utility software, including encryption, defragmentation, and data compression. It has been specially created for the OCR GCSE Computer Science (J277) course, meaning there is no irrelevant content from other exam boards. This resource consists of a PowerPoint presentation, a worksheet with answers, custom-made exam-styled questions with a mark scheme, and a full lesson plan. See the preview to see what is included!
Feedback has been considered when creating and updating this resource to ensure it is appealing, engaging, and challenging. This resource will be updated to ensure it is (one of) the best!
Duration: 1 Lesson
This resource is designed to cover:
Purpose of specified utility software and why it is required:
Encryption software
Defragmentation
Data Compression
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This Word table introduces students to Open Source software and asks why schools are still prepared to pay for commercial software? It is useful for familiarising students and teachers to software types, what is available for free and what benefits a school gets from commercial software.
This lesson is focused on students being able to compare the uses of different types of software, and how they are beneficial in a business setting.
Included:
PPT
Worksheet
Starter activity
The Role of The Software Industry in The US Economy
The worksheet consists of an information text. Based on this text, there are various exercises such as matching tasks, multiple-choice questions, open questions and true-false questions.
You receive the material and solutions in PDF format for easy printing and in docx format for individual customization.
5 part series of work for KS3 teaching about different Computer hardwares and softwares.
Lesson 1 - History of Computing research task
Lesson 2 - Hardware
Lesson 3 - Software
Lesson 4 - Data Storage
Lesson 5 - The CPU
Save time and effort writing reports. This report writing assistant allows you to automatically create termly or end of year student report cards from an editable statement bank. Quickly and easily create a report by selecting statements with a click from 18 statements in each of 9 categories (162 statements in all) to build up a complete report comment, all of which will automatically adjust gender pronouns (he/she etc) and insert the students name where appropriate. Comments can also be free typed in the report comment box. All the statements in each category can be customised by the user. A class list with the gender of the students can be inserted and the final report comments can be copied and pasted into any other report package and the overall class comments saved to an xls file for archiving. The spreadsheet uses macros and will require macro access to be enabled, see the help sheet in the spreadsheet for details how to do this.
see a demo at https://youtu.be/7rNxxekoUpk
Have a look by downloading the free evaluation version at https://www.tes.com/teaching-resource/report-writer-free-evaluation-version-11751250
Please note this spreadsheet will not run on Mac versions of Excel, it will only run on PC versions of , due to incompatibility issues between Microsoft Office on the 2 different platforms.
OCR ALevel/AS Level Computer Science 2.2.2 Software Development Unit Lessons (KS5)
6 Lessons covering:
Lesson 1 - Software Development Life Cycle (SDLC), Stages of SDLC & purpose, Popular models (Waterfall, Agile, Incremental etc).
Lesson 2 - SDLC models, Pros and cons of each model, what projects are best for each model, Using a model to complete a task.
Lesson 3 - Testing Strategies (Black Box, White Box, Dry Run, Alpha, Beta), Key characteristics, pros & cons of each strategy, Trace Tables intro.
Lesson 4 - Trace tables & how to use them, Test Data (Valid, Erroneous, Boundary), How to use test data to test programs.
Lesson 5 - Trace table recap, Properties of a good algorithm, Pseudocode, Exam Questions
Lesson 6 - Checking understanding of software development unit, Exam Question booklet
Lessons include:
Teacher Slides Powerpoint - contains starters/do now tasks, explanations of topics, tasks, exam questions and independent study tasks.
Student Worksheets for tasks (Powerpoint or Word Documents)
This Powerpoint explains hardware and software of a computer which could be used with a KS4 GCSE IT class because it explains what hardware is and gives you examples and it explains what software is and it gives you examples.
Includes a workbook of 18 A4 pages and 6 lessons with full links to resources, extension tasks and teacher Powerpoints to lead the lessons. Designed for non-specialists teaching GCSE or Key Stage 3 Computer Science.
Lessons
Introduction to Operating Systems
Utility software
Modelling & simulations
High level and low level languages
Assemblers, compilers & interpreters
Included:
A well designed and clear workbook which students can work independently from on the computer or printed if they wish, with a range of different types of activities to ensure engagement.
Glossary for students to keep track of keywords and their definitions
A self-evaluation on the front of the booklet so students can check their own progress (useful for the teacher too)
Mini-assessment on key concepts using exam-style questions (answers provided)
This 18 page resource is an extract from a Functioal Skills ICT Level 2 Activity Workbook (by the same author) and covers software applications, using nterface features and adjusting system settings. The activity resource contains theory for each of the subjects, followed by multi-chioce and matchmaker activities to test knowedge. Also included are 'how to' help sheets for opening an aplication, installing and uninstalling software and managing unresponding applications. This worksheet/activity includes answers.
This little tutorial shows you how to make a Gantt chart using the free software GanttProject. It's a lot easier to introduce project management concepts when they don't have to be bogged down with the complex Maths involved or use software that's not really designed to do it.
A 15 page pack created for children who find speech output difficult. A range of FUNctional and fun words e.g. nee-nor, Woody, Peppa (pig), tea time, Dino. A range of simple consonant-vowel combinations e.g. CVCV, CV, VCV, VC.
Students use jmol (link included) to look at different molecules and answer questions about their structure
Source: Activity taken from Oxford Biology 2014 edition - Allott and Mindorff
OCR GCSE Computer Science
Types of Software
Objectives:
Understand the keywords of “open source”, “proprietary”, “custom written” and “off the shelf” software
Be able to understand the advantages/disadvantages, and key features of custom written, off the shelf, open source and proprietary software.
Be able to discuss and write exam style answers to respond to questions about the types of software.
This lesson is the 10th in a sequence of lessons that looks at how hardware and software are integrated on a computer system. This lesson looks at the reasons why computer programmers must make sure that their programs can cope with errors and the ways that they do this. There is a significant amount of new key vocabulary in this lesson, and it would be a good idea to set a homework that asks students to reinforce the terms introduced in this lesson. The lesson plan is provided in PPTX, PPTS and PPT formats, while the learning mat is available as PDF, PPTX and PPT files.