GCSE Design and Technology mock exam AQA style.Quick View
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GCSE Design and Technology mock exam AQA style.

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Give your students the practice and edge with this brand new,2019-2020, original content Design and Technology mock new AQA style specification GCSE exam. The exam follows exactly the AQA format with sections A,B and C, with a total of 100 marks. This exam comes with a full, easy to use and detailed marks scheme, designed to minimize your workload. The exam can be used as a full pre-public exam, in the classroom or for home-learning tasks. Both the sample and 2019 exams from AQA were carefully examined to ensure that the has been little or no overlap in terms of content and the format of this paper follows as closely as possible the style of the most recent 2019 exam and of course it’s still a powerful and relevant resource if you are following one of the other exam boards. Please message me if you have any questions, or to give feedback, thank you.
Look! Advanced Level Design and Technology new specification complete exam sample materials.Quick View
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Look! Advanced Level Design and Technology new specification complete exam sample materials.

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Take the stress out of preparing mock and assesment materials for your A Level classes in DT. Design and Technology new specification complete exam sample materials with mark scheme. completely new and original material. Together the exams run to 39 pages so are excellent value for money. Complete Design and Technology new specification 2019 A Level exam, with mark scheme. The papers are suitable for use with any exam board. AQA EDEXCEL OCR. Paper 1: Technical Principles. Paper 2: Design and making principles. Both exams include a mixture of short and long answer questions, using command terms. including mathematics based questions. The mark schemes contain detailed walk-throughs for these questions. Both papers include product analysis questions, which show a product that must be analysed. This covers a range of topics such as materials, design processes used, influence of design styles, technological developments or socio-economic, moral, ethical or environmental influences.
Rendering and Shading. Graphics skills, assembling primitives, rendering in colour, shade and tone.Quick View
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Rendering and Shading. Graphics skills, assembling primitives, rendering in colour, shade and tone.

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Hassle free, tested in the classroom, single use resource. Ideal for one lesson or a cover lesson, just print and go. No specialist needed, but read through the instructions to the class if you can. One sheet per student. Three versions of the worksheet are available two with guidelines and shading marks, for more scaffolding. Students apply different levels of shade and tone to a toy train. If done with attention to detail results can have a wow factor. Graphics skills. Rendering a toy train in colour, shade and tone based on an overhead light source. This activity demonstrates how more complex objects can be built up using primitives. If this was a great resource for you, please rate it or drop a comment to me if you have suggestions for improvement. Thanks!
Hand toolsQuick View
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Hand tools

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Marks have been left blank for you to allocate. Hint: take the class through one tool in lesson so that they feel they have made a start!
Arduino for schools Light Dependent ResistorsQuick View
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Arduino for schools Light Dependent Resistors

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Light Dependent Resistor light levels This is a great project for teaching about potential dividers. Pupils can see the LDR output in the serial plotter. As the light falling on the LDRs changes, the voltages change for each LED, giving a groovy wave effect. Extension work– add extra LEDs.
Mechanical bible teaching aidQuick View
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Mechanical bible teaching aid

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A complete booklet for a mechanical teaching aid. This has a biblical theme so is suitable for Christian or church schools. Constructive coments welcome, please email if you would like the Publisher original or TecSoft support files, Alex
Pet SmartQuick View
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Pet Smart

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This is a mini graphics activity, which can be used as a test or discrete activity.
Arduino for Schools- Sound MicQuick View
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Arduino for Schools- Sound Mic

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This project uses a sound sensor module (which has two states true or False) to make lights flash and the girl dance when you clap or play music!
Fish Fun!Quick View
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Fish Fun!

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This is a work book designed to accompany a practical project for year 7 or perhaps 8. It invloves cuting out fish shapes with a coping saw, drilling a 4mm hole (for the eye!) and inserting a piece of steel rod for magnetism. I am using 2 sheets glued together to reduce breakage. There is also an interlocking box which could be cut out of ply or MDF. And a rod with a magnet.
Arduino UNO and joystick control of an RGB LEDQuick View
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Arduino UNO and joystick control of an RGB LED

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This Arduino UNO project uses a joystick to control an RGB LED. When the joystick is at a certain position, the LED changes colors. An RGB LED is a type of LED that can reproduce almost any colour. They are used in many applications such as LED matrix displays, home lighting, stage lighting and more. RGB LEDs have three internal LEDs (Red, Green, and Blue) that can be combined to produce almost any color output. In order to produce different kinds of colors, we need to set the intensity of each internal LED and combine the three color outputs. This worksheet is based on a common cathode RGB LED.
Light following sunflowerQuick View
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Light following sunflower

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Light following sunflower. This is a great project for teaching about potential dividers. As the light falling on the LDRs changes, the voltage at pin AO changes, allowing the flower attached to the servo to follow the light. Arduino is a great option for teaching kids about programming, robotics, real-world computing and the like. Arduino boards are cost-effective which makes them ideal for use in schools. This worksheet is designed with classroom teaching in mind, with printable worksheets that pupils can use to build projects in the classroom lab or workshop, as part of a program of teaching on electronics and coding. Copy and paste the code from the activity from these slides into your Arduino IDE