Creating a Superhero Movie Trailer (Movie Maker)Quick View
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Creating a Superhero Movie Trailer (Movie Maker)

(15)
In this mini series of lessons, pupils will create a short movie trailer, using Windows Movie Maker, for a fictitious superhero movie using a selection of pre-prepared clips taken from YouTube. In this project pupils will explore how a movie develops from a storyboard to on screen and how music and sound can affect the feel of a movie. Note: Due to shear size and number of resources for these sequence of lessons, some of the resources required for this lesson including help guides, video clips, model examples, and starter activities can be found on the webpage attached.
Introduction to algorithms (Making the Tea)Quick View
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Introduction to algorithms (Making the Tea)

(10)
This is a starter activity I use to introduce algorithms. Print and cut out the attached instructions for making a cup of tea. Instruct students to put the instructions in the correct order. Explain that an algorithm is basically a set of instructions for solving a problem.
Spreadsheet Picture Quiz TemplateQuick View
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Spreadsheet Picture Quiz Template

(8)
How to create a picture quiz using Microsoft Excel. Includes template, starter, example, instructions and help guide. Introduces students to IF statements, conditional formatting and general formatting.
Mario Kart Spreadsheet Activity - Lesson 1Quick View
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Mario Kart Spreadsheet Activity - Lesson 1

(3)
Example of how to use games to support teaching and learning in ICT. These lessons are aimed at KS4 and have been linked to the new WJEC GCSE ICT specification however, these lessons can easily be adapted for any specification or key stage. Students will take it in turns to complete Time Trials around a specified circuit using Mario Kart (or any game that generates times). The students will then compile the raw data generated by the class and use this to produce a spreadsheet model. You have permission to print, copy and distribute these resources freely.
Computing Theory: Binary Representation of ImagesQuick View
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Computing Theory: Binary Representation of Images

(2)
Overview: In this lesson, students learn how a computer represents an image using binary. Learning Objectives: • Explain the representation of an image as a series of pixels represented in binary • Explain the need for metadata to be included in the file such as height, width and colour depth • Discuss the effect of colour depth and resolution on the size of an image file
Storage devices (Top Trumps)Quick View
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Storage devices (Top Trumps)

(4)
Overview:This lesson teaches students about the different methods of storage using a variation of the popular game - Top Trumps. Learning Objectives: - Explain the need for secondary storage - Describe common storage technologies such as optical, magnetic and solid state - Select suitable storage devices and storage media for a given application and justify their choice using characteristics such as capacity, speed, portability, durability and reliability
Creating an advert using PowerPoint & Movie MakerQuick View
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Creating an advert using PowerPoint & Movie Maker

(4)
This is a project I developed to explain the System Life Cycle. In this project, students are required to use the System Life Cycle to create a solution for a fictitious client (Home & Away Travel Services Ltd). In this example, students are asked to create an online advertisement for the company (using PowerPoint and Movie Maker) however, using the scenario and supplied resources, this model can be applied to any project e.g. Website, advertising banner (Flash), podcast (Aduacity / Movie Maker), database or spreadsheet etc.
How to import flash into PowerPoint -with examplesQuick View
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How to import flash into PowerPoint -with examples

(4)
As a teacher, I often like to use flash based content, such as Flash based timers whilst displaying instructions or learning objectives in a PowerPoint. This short tutorial explains how to easily embed flash based content directly in to your PowerPoint Presentations. (Note: All the attached files MUST be saved into the same folder)
Computing Theory: Binary Representation of Sound lessonQuick View
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Computing Theory: Binary Representation of Sound lesson

(1)
Overview: In this lesson, students explore how sound is represented in a computer system. Learning Objectives: • Explain how sound can be sampled and stored in digital form • Explain how sampling intervals and other considerations affect the size of a sound file and the quality of its playback
AfL – Traffic Lights (Requires flash player)Quick View
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AfL – Traffic Lights (Requires flash player)

(2)
Modern take on the traditional traffic light system. I use this during each practical lesson to obtain quick visual feedback on student’s progress or level of understanding. Students click on the green emoticon if they are happy with work; if they aren’t sure they click on the amber emoticon; if they need more help, they click on the red emoticon. (Requires flash player to work)
Mario Kart Spreadsheet Activity - Lesson 2Quick View
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Mario Kart Spreadsheet Activity - Lesson 2

(0)
Example of how to use games to support teaching and learning in ICT. These lessons are aimed at KS4 and have been linked to the new WJEC GCSE ICT specification however, these lessons can easily be adapted for any specification or key stage. Students will take it in turns to complete Time Trials around a specified circuit using Mario Kart (or any game that generates times). The students will then compile the raw data generated by the class and use this to produce a spreadsheet model. You have permission to print, copy and distribute these resources freely.
Computing Theory: Binary AdditionQuick View
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Computing Theory: Binary Addition

(1)
Overview: In this lesson, students will learn how to add two 8‐bit binary integers and explain overflow errors which may occur. Learning Objectives: • add two 8‐bit binary integers and explain overflow errors which may occur
Making music with the BBC micro:bitQuick View
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Making music with the BBC micro:bit

(1)
In this lesson, students will explore the music library in Block editor, TouchDevelop and Micro Python to play tones on the BBCmicro:bit. Students will also learn how to transpose sheet music to TouchDevelop and Micro Pyhton to enable the micro:bit to play music.
Python Turing Test – Creating a chatting robot (Chat bot)Quick View
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Python Turing Test – Creating a chatting robot (Chat bot)

(1)
Overview: In this brief introduction to programming using Python, students are going to create a chatting robot (chat bot) designed to confuse the user into thinking that they are talking to a real person. Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand why it is so difficult to create a computer that can seemingly think for itself