Lower KS2 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
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Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS3 Computer Systems BundleQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
KS1 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Online Safety Knowledge Retrieval Activities Primary Bundle!Quick View
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Online Safety Knowledge Retrieval Activities Primary Bundle!

4 Resources
This resource offers a wide range of knowledge retrieval activities focusing on Online Safety throughout the entirety of the primary phase. There are 4 resource packs in total: -EYFS -KS1 -Lower KS2 -Upper KS2 The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in each of the KS1, Lower KS2 and Upper KS2 packs and 17 in the EYFS pack) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
COMPUTATIONAL THINKING MEGA BUNDLE!!!Quick View
RobbotResourcesRobbotResources

COMPUTATIONAL THINKING MEGA BUNDLE!!!

16 Resources
This bundle contains all my popular premium Computational Thinking teaching resources as well as all my Computational Thinking posters and activities as seen within my shop. This bundle includes: Computational Thinking for KS3 Computational Thinking for KS4 Computational Thinking Problem Solving Computational Thinking: Create an Interactive Story Computational Thinking: Code Breaking KS3 Algorithm Design: Year 7 KS3 Algorithm Design: Year 8 KS4 Algorithm Design Computational Thinking Starter Puzzles ROB-BOT! Card Game Buy all these resources together and save almost 25% off individual retail price!
Computing Deep Dive PackQuick View
HoneyguideHoneyguide

Computing Deep Dive Pack

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Looking to explore the subject of Computing in-depth and build confidence about an upcoming Computing Deep Dive? Tailored for Computing subject leaders, this bundle helps you to consider intent, implementation and impact questions across the breadth of Computing and ICT, allowing you to consider areas of strength and weakness so you can plan for improvement and (if you feel you need to) prepare for Ofsted. Included in this pack: Computing Deep Dive and Subject Evaluation Audit - over 100 deep dive questions about Computing and ICT to ask stakeholders, including senior leaders, subject leaders, teachers and pupils. As Computing subject leader, you can utilise these to reflect on the current picture of Computing in your school and explore specific areas further when listening to staff and pupil voice. Many Computing subject leads find it useful to practise them with other leaders to build their own confidence in preparation for a Computing Ofsted deep dive. Computing Subject Knowledge Question Bank - content-specific questions for Computing covering KS1, KS2 and KS3. They’re ideal if you’re wanting to explore the finer details of staff members’ ICT subject knowledge. Deep Dive Process Overview - use this to structure your internal deep dive in Computing, working through the process of identifying your perceived strengths and weaknesses, observation and questioning, and creating a plan of action. Deep Dive Evidence Exploration - a handy place to collate all your observation notes when conducting a deep dive, including observing Computing lessons, asking pupils about their learning in Computing and looking through digital work and outcomes. This pack is available on our website for £12.50. You can find more curriculum resources by visiting our website Honeyguide SLS.
World Cup 2018 Fantasy FootballQuick View
sunrise2004sunrise2004

World Cup 2018 Fantasy Football

(11)
A fantasy football spread sheet for World Cup 2018. KS 2 - + KS 3 Can be run by the teacher - or with older children by them using the file in excel - Choose your teams and have a class Fantasy World Cup… Great fun. #excel
GCSE 9-1 Computer Science Revision PackQuick View
RobbotResourcesRobbotResources

GCSE 9-1 Computer Science Revision Pack

10 Resources
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following: GCSE 9-1 Computer Science Flash Activity Sheets GCSE Computer Science Vocabulary - Interactive Booklet GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society GCSE Computer Science: Revision Clock
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!Quick View
TandLGuruTandLGuru

Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform). The two lessons included are: 1.Connecting Computers Learning Objective: -Understanding how digital devices are connected. Success Criteria: -I can list some of the devices in computer networks; -I understand what their jobs are in the network; -I can explain what would happen if one part of the network of were taken away. 2.The Internet Learning Objective: -Understanding what the internet is and identifying some of its uses. Success Criteria: -I can define what the internet is. -I understand the job of a router. -I can use the internet to find out required information. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
KS3 Computer Systems & NetworksQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems & Networks

7 Resources
This resource bundle includes Robbot Resources Computer Systems for year 7 and 8 and my KS3 Networks & Network Security unit of work. Each resource includes a range of engaging activities, explanations and a final assessment. Answer booklets are also included for each unit of work. Also includes knowledge organisers and revision sheets to help student prepare for their end of unit assessments. Save yourself the hassle of creating your own resources and download my resources today!
Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on: -Overview; -Taking Photographs; -Editing Photographs; -Real or Edited? -Key Vocabulary The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Online Safety Complete Primary Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Online Safety Complete Primary Knowledge Organisers Bundle!

6 Resources
These clear, detailed and visually-appealing knowledge organisers offer a complete reference point for children across the primary phase (and their teachers and parents) to support their learning about online safety. The seven organisers are progressive from EYFS right through to Year 6 and align with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of each organiser lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resources are bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The organisers are designed to be printed onto either A4 or A3, and are provided as both PDFs (to protect formatting) and Word versions (so that you can edit if you want to). All images used are licensed for commercial use.
KS1 Huge Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Huge Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Computing Systems and Networks -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Data and Information - Grouping Data -Year 1: Programming - Moving a Robot -Year 1: Programming - Animations in Scratch Jr -Year 2: Computing Systems and Networks -Year 2: Creating Media - Digital Photography -Year 2: Creating Media - Making Music -Year 2: Data and Information - Pictograms -Year 2: Programming - Quizzes in Scratch Jr -Year 2: Programming - Robot Algorithms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Beginner Excel Math GameQuick View
mr_zac_matthewsmr_zac_matthews

Beginner Excel Math Game

(0)
A 20-30 minute introductory activity for Excel using basic math functions. The game has 5 levels: Addition Subtraction Multiplication Division Mixed The game is interactive and responds to correct answers. This file is part of a larger lesson coming soon. If you like the resource please follow me for more!
ICT Display wordsQuick View
SDLSDL

ICT Display words

(13)
40 slides of ICT words to display in ICT rooms. Print, laminate and cut out.
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!Quick View
TandLGuruTandLGuru

Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!

(0)
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: 1.Computers and I.T. in the World Around Us Learning Objective: -Understanding how information technology is used in the world around us. Success Criteria: -I can list some examples of IT in the home; -I can understand how IT makes some jobs easier or better; -I can explain some advantages and disadvantages of using computers for writing tasks. 2.Connecting Computers Learning Objective: -Understanding how and why computers are connected. Success Criteria: -I know what the words ‘connection’ and ‘network’ mean. -I understand why connections and networks are useful. -I can explain the role of a network switch. The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
How to make a BlogQuick View
paulcarney700paulcarney700

How to make a Blog

(23)
This PDF file will show you a step by step guide to making a free blog. Blogs (web logs) are a great, free way of motivating your students to write down their thoughts, opinions, ideas, evaluations and essays! Every teacher should be using them! For more fantastic art resources visit my TES store https://www.tes.com/teaching-resources/shop/paulcarney700