Low Ability ICT  ProjectsQuick View
jjones108jjones108

Low Ability ICT Projects

3 Resources
A set of 3 complete projects which can last over a half term which develop KS2, KS3 or a low ability KS4 students ICT skills at a functional level. The tasks include using a range of Microsoft Office Software around a specific topic.
Pointless - Template to Create Your Own Games!Quick View
TandLGuruTandLGuru

Pointless - Template to Create Your Own Games!

(0)
Template for you to create your own Pointless games - whatever subject or topic you are teaching! Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several built-in rounds of questions to build students' understanding in your topics, including: - Identifying terms from definitions - Anagrams of key terms round - Recalling the highest level knowledge. The nature of the game ensures that this resource can challenge students of all levels. NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
Pictogram\Pictograph - Drag and Drop Year 1 & 2Quick View
martinjgouldenmartinjgoulden

Pictogram\Pictograph - Drag and Drop Year 1 & 2

(0)
A simple drag and drop interactive whiteboard resource aimed at introducing data handling to Rec>Y3 aged children. 7 PowerPoint slides designed to approach Pictograms\Pictographs in 3 different ways. Subjects: Fruit, colour, transport, pets, cake and pizza.
Lower KS2 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS3 Computer Systems BundleQuick View
RobbotResourcesRobbotResources

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
Bee Bot Lesson Scheme for Year 1 - 3 Lessons and Lesson Scheme document Quick View
parrianenparrianen

Bee Bot Lesson Scheme for Year 1 - 3 Lessons and Lesson Scheme document

(2)
This powerpoint was created by myself as an introduction to Beebots as part of a 4 lesson scheme for Year 1. Document included which has the lesson plans, plan of progression and an assessment criteria. I have used information from various wesbites to create this scheme. It has detailed lesson plans and explains the success criteria of the lesson. The First powerpoint recaps; the instructions on a beebot, algorithms, group roles, synchronised beebots and dancing beebots. Lesson 2 powerpoint was created by myself as part of a 4 lesson scheme for Year 1,- it recaps beebot instructions, algorithms, group roles, control iboard activity on TES.Children should use this powerpoint as a starter to drawing with their beebots on sugar paper. Lesson 3 powerpoint was created by myself as an final lesson as part of a 4 lesson scheme for Year 1. This lesson involves recapping the beebot instructions, algorithms, group roles, shows beebot trying to follow a route on a map, allows children to have a go at directing the beebots. Task is for children to write an algorithm for the beebot to follow. Ends with the alligator algorithm chant (not my work). Group roles work best if children work in groups of 3 and have stickers for each role throughout all lessons. (None of the media in the Powerpoint is owned by myself) Please comment :)
QR Codes EYFSQuick View
sloughlin301sloughlin301

QR Codes EYFS

(0)
Created QR codes for maths games, phonics games and some autumn reads. Great for use of Ipads in the provision. 7 pages. Also created a page to send home for parents to easily access. 2 pages.
The Ultimate P4C Resource Pack [Philosophy for Children]Quick View
godwin86godwin86

The Ultimate P4C Resource Pack [Philosophy for Children]

19 Resources
This is the ultimate Philosophy for Children (P4C) Pack: perfect for any teacher wishing to bring philosophy and critical thinking into their classroom. It contains 20 resources and includes: -An 8-Lesson P4C Course -Debate generating software -Philosophy Boxes Discussion Sessions -A host of other tools and templates Teaching philosophy is my passion and this resource has been made by me over years of spreading the joy of philosophy to young minds. I hope you will help me bring philosophy into the lives of children around the world by using this resource . This product is suitable for any teacher (around the world) to bring P4C into their classroom. It provides enough resources for whole-school initiatives and may be of interest to those in leadership positions, or coordinating P4C/PSHE/SMSC/Ethics provisions. Its uses include: -Introducing philosophy and P4C -Boosting critical-thinking skills -Enhancing meta-cognitive ability -Practicing conversation and debate skills Feel free to email me with any questions :) Adam, godwin86@gmail.com ---------------------- “Put your heart, mind, and soul into even your smallest acts. This is the secret of success.” - Swami Sivananda . Check-out some of our most popular resources on TES! GCSE Religious Studies Buddhism (20 Lesson Unit) Buddhism (Thematic Studies Units) Christianity (Thematic Studies Units) Hinduism (20 Lesson Unit) Hinduism (Thematic Studies Units) Islam (Thematic Studies Units) .    GCSE Sociology Resources Complete Units (Whole Course) . .  AS/A2 Revision Sessions OCR Religious Studies AQA Philosophy AQA Sociology .  Philosophy for Children (P4C) The Ultimate P4C Resource Pack The Debating Society Toolkit Philosophy Boxes . . Other Tools A3 DIRT Worksheet (15+ 5-star ratings!) KS3 RE Units
Bee Bot instruction sheetQuick View
noo76_noo1noo76_noo1

Bee Bot instruction sheet

(0)
This sheet is suitable for children across the Primary age range. Children are given a prompt to give instructions, to direct a Bee Bot around a treasure map.
Create\Make Your Own Lowry Painting Digitally - KS2Quick View
martinjgouldenmartinjgoulden

Create\Make Your Own Lowry Painting Digitally - KS2

(2)
Create your very own Lowry style paintings in KS2 digitally. Copy and paste buildings that have been individually recreated in the Lowry style to create your city scene. Then populate your city with Lowry people. Teach yourself and your children more about layers and perspective by using PowerPoint's send backwards/forwards and resize tools. Finally, you can print out your paintings straight from this PowerPoint file on any size up to and including A3. A perfect activity to group model on the interactive whiteboard and then to be used on laptops/desktops as an individual digital art activity.
E safety assembly script  Safer Internet dayQuick View
MissBWilson23MissBWilson23

E safety assembly script Safer Internet day

(0)
An assembly about the SMART rules of e-safety. Useful to present around Safer Internet Day but relevant for any time of the year. It was originally written for a KS2 class to perform to the whole school but could easily be adapted for more or less speakers. We gave out red/green flashcards to the audience to encourage audience participation. NOTE: I have removed some images on the PowerPoint and replaced with advice on what to insert instead as I didn’t want to share some of the personal examples we used. I take no credit for the video clip - it’s a newsround special (see link in PowerPoint)
Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
PowerPoint unit of WorkQuick View
laurahelen1980laurahelen1980

PowerPoint unit of Work

3 Resources
Full SOW for unit of work lasting 6-8 weeks. Full PowerPoint lessons to display for teacher with built in starter, demos and plenary activities. Keyword posters to display in room Perfect unit to tick lots of SMSC boxes as pupils investigate a country of their choice, including, religions, language, traditions, culture, places of interest, location, maps etc etc.
Year 1/KS1 BeeBot Coding PlanningQuick View
charliemackenziecharliemackenzie

Year 1/KS1 BeeBot Coding Planning

(0)
Full planning of 6 lessons around natioanl curriculum objectives for Year 1 based on coding with BeeBot devices. Each lesson including Intents, Challenges and Success Criteria as well as lesson specific vocabulary
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on: -Overview; -The Basics of Scratch; -Programming Using Blocks; -Sequencing and Algorithms; -Making Music; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Designing Greenhouse GamesQuick View
HamiltonTrustHamiltonTrust

Designing Greenhouse Games

(3)
In this session children apply what they found out in the previous session about internet games to create their own Saving the Planet computer game. Whose will be most enjoyable? Which game will encourage us to do things differently?
Multi-media presentation - Saving rainforest 2Quick View
HamiltonTrustHamiltonTrust

Multi-media presentation - Saving rainforest 2

(2)
Children complete their presentations started in Session 10, bringing together the information they have collected in previous weeks and images selected from the internet. Children watch the presentations and give feedback to their peers.
World Cup 2018 Fantasy FootballQuick View
sunrise2004sunrise2004

World Cup 2018 Fantasy Football

(11)
A fantasy football spread sheet for World Cup 2018. KS 2 - + KS 3 Can be run by the teacher - or with older children by them using the file in excel - Choose your teams and have a class Fantasy World Cup… Great fun. #excel