KS3 Computer Systems BundleQuick View
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KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
Low Ability ICT  ProjectsQuick View
jjones108jjones108

Low Ability ICT Projects

3 Resources
A set of 3 complete projects which can last over a half term which develop KS2, KS3 or a low ability KS4 students ICT skills at a functional level. The tasks include using a range of Microsoft Office Software around a specific topic.
KS3 Computer Science: Computer Systems Year 7Quick View
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KS3 Computer Science: Computer Systems Year 7

(3)
Introduction to computer systems for Year 7 students. The aim of this unit of work is to introduce year 7 students to the basic concepts of computer systems. What are we learning? To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. A final assessment is also included. Teacher answer powerpoint also included. **Please leave a review!
How to Use Microsoft ExcelQuick View
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How to Use Microsoft Excel

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This resource introduces learners to microsoft excel and what it is used for. It starts off with basics and shows cells, columns and rows and how these are identified and accessed. It engages learners with this through the use of games e.g. -cell art where they have to fill the cell with the correct colour and make the picture. -cell mine field which they play with a partner (like battleships) cell bingo (there is a linked spinning wheel with all cells ref) Finally it leads children up to a mini project where they plan and budget a dinner for their family. They can use the internet or magazines to get prices or simply make them up. They must record their costs, quantities etc on their spreadsheet. For more challenge, I introduced more confident learners with simple formulas to calculate their totals.
Year 6 Computing  - Creating Media - Web Page Creation - Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Features of Good Websites; -Creating a Webpage; -Making Effective Webpages; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Upper KS2 Computing Huge Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
PowerPoint unit of WorkQuick View
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PowerPoint unit of Work

3 Resources
Full SOW for unit of work lasting 6-8 weeks. Full PowerPoint lessons to display for teacher with built in starter, demos and plenary activities. Keyword posters to display in room Perfect unit to tick lots of SMSC boxes as pupils investigate a country of their choice, including, religions, language, traditions, culture, places of interest, location, maps etc etc.
Scratch Game PlannerQuick View
ICT_ResourcesICT_Resources

Scratch Game Planner

(0)
Scratch Game Planner - A game planning document to help your students create a multi-level game in Scratch. #scratch #game #planner #programming #coding
Lower KS2 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS3 KS4 ICT BundleQuick View
Mrs_Eyres_Learning_ResourcesMrs_Eyres_Learning_Resources

KS3 KS4 ICT Bundle

10 Resources
Whole lessons, Powerpoints, Resources, Activities, videos and discussions to support development of a whole scheme of work for year 7, 8 and 9 KS3 ICT or to supplement a Computing or Computer Science curriculum. Includes: Basic ICT Skills Control and introduction to coding Finding Information E-Safety Graphics Health and Safety in ICT Spreadsheets Skills in Excel Spreadsheet Modelling Understanding Specifications in ICT Computational thinking
KS3 Computer Science SUPER BUNDLE!Quick View
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KS3 Computer Science SUPER BUNDLE!

17 Resources
This huge bundle includes all my key stage 3 computer science units of work as well as knowledge organisers and revision sheets to help prepare your students for their final assessments (all included). Full solutions are also included. This bundle contains: Computer Systems - Year 7 Computer Systems - Year 8 KS3 Networks Computational Thinking for KS3 Algorithm Design - Year 7 Algorithm Design - Year 8 Data Representation - Year 7 Data Representation - Year 8 Also includes knowledge organisers and revision sheets and starter activities! Purchase all these resources within this bundle and you will save over 25% individual resource price!
Creating a Website Using Google Sites - Comprehensive 8-Week Project ResourcesQuick View
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Creating a Website Using Google Sites - Comprehensive 8-Week Project Resources

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This resource package offers a complete 8-week project designed to empower Key Stage 3 students to create websites using Google Sites. The project provides a structured and user-friendly approach that is particularly suitable for non-specialist teachers who may be new to website creation and digital technology. The package includes eight detailed lesson, each with clear objectives, success criteria, strategies for more able students, and resources for those who may need additional support. The learning outcomes are closely aligned with the KS3 Computing National Curriculum, ensuring that students develop essential digital and web development skills. Throughout the project, students will: Define websites and their purpose. Choose a theme and justify their choice. Plan their website’s structure and content. Add text, images, links, and multimedia elements. Customise templates, design logos, headers, and footers. Review and edit their websites for quality. Publish their websites with privacy settings. Present their websites and reflect on their projects. The package also includes a rubric matrix for assessment, worksheets for each lesson, a knowledge organiser, and guidance on interdisciplinary connections, core assessment opportunities, and prior learning. This comprehensive resource ensures that educators have everything they need to guide students through a rewarding website creation project. Unlock the potential of your students in website creation, digital literacy, and design with this all-inclusive resource package.
ICT GCSE/FS Initial Assessment and answers bundle!Quick View
khedges123khedges123

ICT GCSE/FS Initial Assessment and answers bundle!

3 Resources
ICT initial assessment with answers. A great resource to find out what your students know about ICT/Computing. These are question based. I’ve also added my lesson starter bundle as a bonus selection of resources. These include lesson starters about Alan Turing, Sir Tim Berners-Lee and Samuel Morse.
Internet, Cybersecurity and Desktop Publishing - KS3Quick View
britmangi04britmangi04

Internet, Cybersecurity and Desktop Publishing - KS3

(0)
A KS3 scheme of work for 6 lessons that incorporates skills for Desktop Publishing to create a information leaflet that educates parents or fellow students about the Internet, Cybercrime and Cybersecurity. First three lessons are information and activities: How the internet works What is cybercrime - viruses, ddos and phishing What is social engineering - phishing, pharming, blagging and shouldering Please note that lesson three uses a worksheet from CAS: http://community.computingatschool.org.uk/resources/4865/single Last three lessons are for creating the leaflet, peer review and finishing up. This can be used as a scaffold to work from or can be used as is. Note: I am partly using TES to check the quality of my resources - I’d appreciate helpfully critical feedback as well as positive reviews.
KS3 IT - an introduction to Microsoft Office (Word) UNIT OF WORKQuick View
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KS3 IT - an introduction to Microsoft Office (Word) UNIT OF WORK

(0)
This is an entire unit of work focusing on using Word which my students have absolutely loved. The unit begins by looking at using word for letter writing, progressing on to using it to produce newspaper articles and a mock up front page. There are opportunities for differentiated challenge, peer/self/teacher assessment and several points of Oracy. Lessons include well presented, engaging slides with relevant examples and opportunities for creativity. Please note IPA = Ignite/Propel/Accelerate
Complete KS3 SoW for Computer ScienceQuick View
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Complete KS3 SoW for Computer Science

(65)
This SoW has been developed to fit in with the current National Curriculum for Computer Science, as well as preparing students to study Computer Science at GCSE and beyond. It is designed to be taught in 1 hour of lessons a week, throughout years 7-9, but many topics can be readily adapted and indeed, should be! Update Sept 2021: Google have recently applied a security update, which means the previously public links no longer work. I have updated them in this document, but if you are using an older version of the PDF, these may no longer work. Please can you use the new links, and let me know if you have any issues accessing the resources. Please note: As I am no longer teaching, this resource is not being updated or maintained, and some links may no longer be available. If anyone would like to take on the maintenance and update of these, please do let me know, as I just don’t have the time otherwise. Some units of work included in this have been tested, and developed with students, however, most remain untested, and may need adapting when in front of a class. This SoW has been designed to provide a structured course, which should be developed further within your department. An outline of the whole 3 years can be found here. The purpose of this document is to walk through the structure of the course for the 3 years, and provide links to the appropriate documents where available. An online version can be found here.
Year 6 Online Safety Knowledge Organiser!Quick View
TandLGuruTandLGuru

Year 6 Online Safety Knowledge Organiser!

(1)
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 6 (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
KS1 Computing Knowledge Organisers Bundle!Quick View
TandLGuruTandLGuru

KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Student Self Assessment sheetQuick View
HarrisSchoolHarrisSchool

Student Self Assessment sheet

(18)
Useful for Self-Assessment after students have completed work in class. Two versions – differentiated for use with different students. The numbers go 5-1 because you work up to the highest score. This encourages self review and for students to reflect upon their own performance and work that they have produced.
E-Safety WordsearchQuick View
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E-Safety Wordsearch

(3)
An e-safety wordsearch presented on an ipad image. Contains a list of 10 e-safety related words for children to find. Also contains an answer sheet. For more Outstanding Resources for Outstanding Teachers, please visit my website www.teachersvault.co.uk
ICT Display wordsQuick View
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ICT Display words

(13)
40 slides of ICT words to display in ICT rooms. Print, laminate and cut out.