Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 5 quizzes: one for year 7, 8, 9, 10 and even year 11 meaning you are reuse them year after year without fear that your students will have done them before.
Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group studying computing or computer science. Help Santa fix his sleigh, decorate a Christmas tree, solve a mystery, decode the secret Christmas message or break Santa out of prison by answering computing and Christmas related questions correctly that will leave both your SLT and your Computing and Computer Science pupils in high spirits as the term concludes.
HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK?
Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz.
Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm.
And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention.
Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament.
These captivating experiences are designed to last most of the lesson but you may need to provide a second activity for early finishers.
WHAT IS INCLUDED?
You get five PDF files, one for each quiz, which contains the link to the activity and includes the answers.
Don’t miss out on this fantastic opportunity! Grab your copy of this great value KS3 Computing and GCSE Computer Science Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of students. Let the festivities begin!
IMPORTANT NOTE:
In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network.
view . genial . ly
jigsawexplorer . com
what3words . com
PLEASE NOTE:
This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or mobile device.
Everything in this bundle should allow for varied revision encompassing the entire of the J277 specifications for GCSE OCR Computer Science.
Recently remade and updated resources! More being updated shortly!
Enjoy!
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units.
The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off.
This resource covers:
Module 2 - Creating and Editing - 2.1 - Use a suitable application to enter, edit and format text
This resource includes:
Task 1 - Learners to identify 3 of the main Word processing software applications and then give 3 examples of editing and 3 examples of formatting text. This will confirm they know the difference.
They will then move into an activity that requires them to label the basic formatting tools found in Microsoft WORD (The application that will be used throughout this unit)
Task 2 - Using their existing knowledge coupled with some online research, learners will complete a table that showcases the functionality and application of the previously identified formatting tools.(Tutor Guided Answers are included)
Task 3 (a) – Learners will open an email and download the attached document (This is included and will have been sent prior by the tutor). Learners will then format the text by following a series of instructions. They will then save the new version ready for the next task. (Guided Tutor example included)
Task 3 (b) – This is a continuation of Task 3(a) with 8 more instructions, some of which will stretch and challenge. Learners will save and print work as evidence. (Guided Tutor example included)
Task 4 – Learners will take part in a ‘true’ & ‘false’ quiz based on the dos and don’ts of formatting text. Tutors can then recap on the unit, encourage discussion and go through answers as a group (Guided Answers included)
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon.
This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
An Excel Basic Skills Project Workbook, remote learning or independent work,step- by- step instructions/ tasks with editable task sheets and powerpoint/ video , 6 tasks take students through :
how to set up tables of data
range of basic formula
applying formatting
spreadsheet vocabulary
using data tables to create graphs
Changing data to answer ‘What if … ?’ questions
Used with Year 7 as a spreadsheet skills project but suitable for a range of ages.
Can also be delivered lesson by lesson using teacher demo Excel files to support students in class ( I have used this both as a project and as tasks to support other in class Excel learning with Year 7 and 8 over 6 lessons or so )
Word document - can be printed as a booklet or as separate tasks, or uploaded online ( PDF version of full booklet also included)
Suitable for homework, independent work or remote learning
Powerpoint with video guides with tips for tasks included
Answers to all tasks included in Excel file which includes full completed tasks formulae etc
Interactive Word based Key Vocabulary quiz with answers ( can also be printed - included in booklet)
Recently remade specifically for J277!
I have created revision mats/knowledge organisers for all topics in the OCR Computer Science GCSE (J277). I have found them particularly handy as homework for a topic or as a recap when finished the delivery of a topic.
These are designed using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed.
This pack consists of the original publisher file as well as a PDF of all the mats too.
Enjoy!
IT Microsoft Office Skills Project for KS3/KS4. Students will learn Word, PowerPoint, Excel & Publisher skills by creating a mini project.
7 Lessons covering:
Lesson 1 - Introduction of Project (Student Music Festival Brief), Logo creation PowerPoint & Word Skills)
Lesson 2 - Promotional Material (Word & Publisher Skills)
Lesson 3 - Ticket creation (Word & Publisher Skills) and QR codes
Lesson 4 - Formula (+ - * /), Functions (SUM, MIN, MAX, AVERAGE), Data Types & Conditional Formatting (Excel Spreadsheet Skills)
Lesson 5 - Excel Formatting Techniques, Apply skills from Lesson 4 to create Project Spreadsheet (Excel Skills)
Lesson 6 - Mail Merge, Personalised ticket creation (Word, Publisher & Excel Skills)
Lesson 7 - Evaluation of project & skills (Deciding what level you have worked at), Project presentation (demonstrating all work produced) (Word & PowerPoint Skills)
Lessons include:
Teacher Slides PowerPoint
Student Activity Worksheets (Word Documents, PowerPoints, Excel Spreadsheets)
Starter & Plenary Activities (Word Documents)
Help Sheets (Word Documents & PDF)
This 23 slide assembly is perfect to deliver to any year group to highlight the importance of staying safe online. The assembly gives students advice on how to use the internet safely and informs them of the many dangers of Social Media. PP has video’s and key information to support understanding.
The assembly covers the following:
Key terms related to e-safety
The good side of the internet
Key statistics
The bad side of the internet (with statistics)
Online grooming
Top Tips on how to stay safe online (including: passwords, personal details, friends, posting, sharing of photos or video’s etc.).
Personal Reflection questions
Tutor Time Task following on from Assembly
Please also visit my TES Assembly Store where over 100 assemblies are available on a huge range of topics.
LIMITED TIME OFFER
If you purchase this resource and leave a 5-star review, you receive any £3 assembly from my store FREE!!
Leave a review and email Lee_Sullivan@hotmail.co.uk with your review confirmation and choice of assembly.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.
The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units.
Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off.
This Bundle of resource covers:
Module 1 - Using devices and handling information
1.1 Know the main features and uses of different types of device.
This resource includes:
Task 1 - Learners to identify 9 key digital devices using images.
Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device.
Task 3 – Learner will then collate data on how much each device is used by themselves and their peers.
Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.2 Know what an application is and the main types of application software
Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both.
Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices.
Task 3 - Become familiar with the different types of applications available and how they all have a different purpose.
Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited.
Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility).
Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc.
Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied.
Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required.
Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting.
Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings.
Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information.
1.4 Navigate online content to locate required information.
Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice.
Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo.
Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own.
Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online.
Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this.
Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access.
Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples.
Module 1 - Using devices and handling information - 1.5 Carry Out Searches online
Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty.
Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data.
Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence.
Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria.
Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon.
This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Alongside the basic instructions this bundle includes the following resources:
1. Print statements, data types and mathematical calculations.
2. Using variables.
3. Adding comments.
4. If statements, logic and Boolean.
5. Arrays / Lists.
6. manipulating string.
7. Looping.
Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding.
Save almost 40% when purchasing all these resources together!
Save countless hours of planning (and nearly a quarter compared with buying units individually) with these complete units of work for Component 1 of J277 Computer Science.
1.1 Architecture of the CPU: 5 lessons, 2 homework sheets
1.2 Memory and Storage: 10 lessons, 3 homework sheets
1.3 Networks: 11 lessons, 2 homework sheets
1.4 Network Security: 8 lessons, 2 homework sheets
1.5 Systems Software: 5 lessons, 1 homework sheet
1.6 Ethical, Legal, Cultural, and Environmental Impacts: 7 lessons, 2 homework sheets
In total, there are 46 complete lessons and 12 homework sheets
Save by buying in bulk and get your weekends back!
Teach your students how to use Excel through Dino Park!
Students have been given a budget of £100,000,000 to build their park. They need to consider what dinosaurs they want to buy, how much space they will need, what facilities they require, staffing costs and ticket price.
Excel Dino Park teaches you how to use functions and formulas through a series of engaging and interactive tasks which are differentiated to support a range of abilities.
Skill that you will learn include:
Add Raw data
Create a graph
Title a graph
Formatting data
Make arithmetic calculations using Excel
Data validation (Drop down menus)
Lookup formulas
Use cell referencing in formulas
Format graphs
Cross worksheet referencing
Advanced arithmetic calculations (nested)
Use absolutely relative cell referencing
Adding messages to data validation
Efficient calculations (autosum)
Conditional formatting
Advanced graph formatting
IF formulas
Linking IF formulas and conditional formatting
The clear explanations and step by step nature make it ideal for KS3 classes, but it is also suitable for ECDL, GCSE and beyond!
Use alongside RobbotResources’ How2Excel’ workbook for a comprehensive understanding of how confidently use Excel!
************************Please leave a review!*************************
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 2 quizzes: one for year 10 and one for year 11 meaning you are reuse them year after year without fear that your students will have done them before.
Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group studying GCSE Computer Science. Decode the secret Christmas message or break Santa out of prison by answering computing questions correctly with a Christmas theme that will leave both your SLT and your GCSE Computer Science pupils in high spirits as the term concludes.
HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK?
Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz.
Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm.
And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention.
Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament.
These captivating experiences are designed to last around 60 minutes but you may need to provide a second activity for particularly speedy early finishers.
WHAT IS INCLUDED?
You get two PDF files, one for each quiz, which contains the link to the activity and includes the answers.
Don’t miss out on this fantastic opportunity! Grab your copy of this great value GCSE Computer Science Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of GCSE Computer Science students. Let the festivities begin!
Click here to check out this amazing bundle to get all 5 Key Stage 3 Computing and GCSE Computer Science quizzes at a knock down price.
IMPORTANT NOTE:
In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network.
view . genial . ly
jigsawexplorer . com
what3words . com
PLEASE NOTE:
This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or mobile device.
This resource contains training manuals and associated files that are suitable for new Excel users and those that want a refresher. It contains information on basic spreadsheet setup, basic formula, creating charts, formatting and much more. Included within the workbook are instructions, a crossword for Excel Vocabulary and exercises. This is a 38 page workbook.
The step by step training manual has exercises that students can bring up on their computer to easily practice the skills demonstrated. It can be run as a workshop or stand alone resource to work through individually. A sample file has now been included for students to work through in Excel format. A full list of shortcut keys is also included at the back of the workbook.
Files are provided in both pdf and word format for editing.
** Leave a review for this resource and receive one free resource of your choice from my shop.
Communications, Workplace, ESOL and Computing Resources
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 3 quizzes: one for year 7, one for year 8 and another for year 9 meaning you are reuse them year after year without fear that your students will have done them before.
Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group in key stage 3. Help Santa fix his sleigh, decorate a Christmas tree or solve the mystery by answering computing questions correctly with a Christmas theme that will leave both your SLT and your key stage 3 computing pupils in high spirits as the term concludes.
HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK?
Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz.
Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm.
And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention.
Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament.
These captivating experiences are designed to last between 30 to 40 minutes so you may need to provide a second activity for particularly speedy early finishers.
WHAT IS INCLUDED?
You get three PDF files, one for each quiz, which contains the link to the activity and includes the answers.
Don’t miss out on this fantastic opportunity! Grab your copy of this great value Key Stage 3 Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of Key Stage 3 computing students. Let the festivities begin!
Click here to check out this amazing bundle to get all 5 Key Stage 3 Computing and GCSE Computer Science quizzes at a knock down price.
IMPORTANT NOTE:
In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network.
view . genial . ly
jigsawexplorer . com
PLEASE NOTE:
This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or other mobile device.
Recently remade for J277!
I have created revision cards for all topics in the OCR Computer Science GCSE (J277). These are used by my current Year 11 Cohort, they have found them quite effective as support tools in lessons and revision at home. I allow students to use them whilst answering question in lesson so that they are focusing on exam techniques whilst absorbing the subject knowledge too.
I have created a revision wall by printing each card in A3 and arranging it on the wall. Students can consult the wall if they are stuck.
All the cards have been designed to be printed double sided on the short edge, This is so that the topic name is on the back. All cards are using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed.
This pack consists of the original publisher file as well as a PDF of all the cards too. I have also created a PDF of each set of cards that represent each separate paper of the OCR course.
Enjoy!
UPDATE# I have added the Pseudocode Programming Techniques page, to match up with the Question Cards
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.
The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units.
Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off.
This Bundle of resource covers:
Module 1 - Using devices and handling information
1.1 Know the main features and uses of different types of device.
Task 1 - Learners to identify 9 key digital devices using images.
Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device.
Task 3 – Learner will then collate data on how much each device is used by themselves and their peers.
Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.2 Know what an application is and the main types of application software
Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both.
Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices.
Task 3 - Become familiar with the different types of applications available and how they all have a different purpose.
Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited.
Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility).
Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc.
Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied.
Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required.
Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting.
Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings.
Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.4 Navigate online content to locate required information.
Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice.
Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo.
Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own.
Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online.
Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this.
Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access.
Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples.
Module 1 - Using devices and handling information
1.5 Carry Out Searches online
Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty.
Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data.
Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence.
Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria.
Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
Unit 1.6. Use files to read and store information (including creating a file, opening a file, reading information from a file, editing a file, saving a file).
Task 1 - Learners to gain an understanding of digital files, how they work, what are their main functions and the benefits and advantages of compared to traditional physical documents. (Answers to Task included)
Task 2 - Learners will become familiar with 7 of the most common digital file types and are asked to break each down with a clear description and research reasons we may need to use them. (guidance to Task included)
Task 3 - Learners will look at the impact of the digital age and how we operate now in comparison with only a few years back. They will also become familiar with new and older forms of technology.
Task 4 & 5 - Is a basic introduction into some of the skills they will be required to demonstrate in Module 2 (resources will be available in 2024).
In ‘Task4’ they will use Microsoft WORD to open an existing Text Document, edit it following a series of instructions, save the document and print off as evidence. Learners will need to access Word Doc – ‘SB Football Rules - WORD File - To be Edited’. Both this and a completed example are included with download.
In ‘Task 5’Learners will access a JPEG File and use Microsoft Photo Viewer or Paint 3D to edit it however they want using the tools available within the software. They will need to save the amended image, print it off and attach to the workbook as evidence. Learners will need to access ‘SB Sunrise - JPEG File - To be Edited’. Both this and a completed example are included with download.
Task 6 – Learners can now demonstrate their new knowledge to open, create, edit and save a digital file. They can use any off the 7 file types looked at in the unit. They will need to print off their work as evidence and could also share with the group.
Also includes a Skills and Knowledge Checklist and Glossary with key words for learners to complete.
Module 1 - Using devices and handling information
Unit - 1.7 - Use files and folders to organise and retrieve information (including local and remote storage).
Task 1 – An introductory discussion where learners are to identify areas of their life they like to keep organised and share opinions on the benefits mirroring this good practice in their digital world.
Task 2 - Learners will become familiar folder hierarchy and the importance of categorising and naming main folders as part of this process.
Task 3 - Learners will demonstrate they can structure folders sub folders and files correctly using cut out templates. The challenge can be undertaken, individually, in pairs or groups and even timed for an element of competition. (Tutor Answers included)
Task 4 - Learners will determine 5 authentic and 5 misleading tips for Digital Housekeeping. (Tutor Answers included)
Task 5 - Learner will follow 6 mini tasks to demonstrate their ability of knowledge gained so far. The tutor will observe and using a witness checklist, sign off each one completed task.
Task 6 – Learners to read/discuss the statements that describe remote and local storage and match the correct benefits and considerations from the list.
They will also need to recognise 3 main cloud serve providers.
Task 7 - The last task requires learners to put the knowledge gained from this unit into practice and implement a thorough and efficient tidy up on their digital devices i.e. phone tablet, pc laptop etc.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
Unit - 1.8 - Know when there is a problem with a device or software and know the difference between system errors.
Task 1 – An introductory discussion where learners are to share experiences of things that have gone wrong, and frustrations caused when using any type of digital device. Learner will then uncover other common malfunction using images.
Task 2 - Learners will become familiar the difference between User and System errors and give 2 examples for each.
Task 3 – Learners will demonstrate their understanding by looking at 10 scenarios that all portray real life problems and identifying whether it is a system error, user error or a combination of both.
Task 4 & 5 - Learners will determine 5 common viruses from the images and Research the characteristics, functions and how each virus operates. They will add this information to the table.
A Guided answer sheet is included for Tasks 1,4 &5
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
Unit - 1.9 Apply a solution to solve a simple technical problem.
Task 1 – An introductory to how troubleshooting can help resolve digital device issues without immediately seeking professional help. Learners will reorder 9 potential fixes (troubleshooting steps) in a logical order.
Task 2 – Revisiting 4 of the real-life dilemmas from Unit 8, learners will research and record a series of suitable troubleshooting steps for each. An example has been given.
Task 3 - Learners will become familiar with 10 common error messages that appear on-screen when there is a problem. They will fill in the missing words while gaining an understanding of what each of them mean.
Task 4 - Learners to take part in a multiple-choice quiz in pairs or independently, followed by a group discussion based on everyone’s answers.
Extension Activity – Learners have the opportunity to continue Task 2 and find solutions for the remaining 4 dilemmas form Unit 8.
Tutor Answers are included for all 4 tasks.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
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This advice sheet brings together cyberbullying advice and how to be safe online. The factsheet highlights some of the resources available for teachers and schools.
A PSHE powerpoint lesson with worksheets included in the ppt on how social media can affect personal relationships. I'm using this with year 8 but I think it could work with any year group.
I've focused mostly on the negative as I believe children are far too engrossed in their social media platforms and are missing out on making memories in reality.