Hero image

Edulito

Average Rating4.13
(based on 37 reviews)

I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

117Uploads

71k+Views

18k+Downloads

I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
30 HOMEWORK ACTIVITIES - EDEXCEL GCSE COMPUTER SCIENCE 1CP2 (FROM 2020)
edulitolearnedulitolearn

30 HOMEWORK ACTIVITIES - EDEXCEL GCSE COMPUTER SCIENCE 1CP2 (FROM 2020)

(0)
This pack consists of 30 editable homework/classwork activities that can be used to support your delivery of the course. In addition, the homework pack also contains a suggested mark scheme for each activity. Topic 1 & 6 · Decomposition and Abstraction · Flowcharts and Programs · Sorting Data · Sorting and Searching Programs · Selection · Arrays (Lists) · Functions · Improving Programs · Testing Topic 2 · Data Capacity · Conversions · Compression Topic 3 · Components of a CPU · CPU Performance · Embedded Systems · Storage Comparison · Operating Systems · Utility Software · Authentication · Programming Languages Topic 4 · LANS and WANS · Wired and Wireless Networks · Star and Mesh Networks · Network Protocols · The Concept of Layers Topic 5 · The Impact of Technology · The Environment · Social & Work Issues · Network Vulnerabilities
TEACHER POWERPOINTS: TOPIC 5 ISSUES AND IMPACTS 1CP2 (FROM 2020)
edulitolearnedulitolearn

TEACHER POWERPOINTS: TOPIC 5 ISSUES AND IMPACTS 1CP2 (FROM 2020)

(0)
These adaptable PowerPoint Presentations (79 Slides) cover all aspects of the specification in relation to Edexcel GCSE Computer Science 1CP2 (from 2020) topic 5. It includes: Teaching PowerPoints (including checkpoint questions and answers) Student PowerPoints (Including checkpoint questions, but omits the answers) Content Covered: · understand environmental issues associated with the use of digital devices (energy consumption, manufacture, replacement cycle, disposal) · understand ethical and legal issues associated with the collection and use of personal data (privacy, ownership, consent, misuse, data protection) · understand ethical and legal issues associated with the use of artificial intelligence, machine learning and robotics (accountability, safety, algorithmic bias, legal liability) · understand methods of intellectual property protection for computer systems and software (copyright, patents, trademarks, licencing) · understand the threat to digital systems posed by malware (viruses, worms, Trojans, ransomware, key loggers) and how hackers exploit technical vulnerabilities (unpatched software, out-of-date anti-malware) and use social engineering to carry out cyberattacks · understand methods of protecting digital systems and data (anti-malware, encryption, acceptable use policies, backup and recovery procedures)
Introduction to Coding - Lessons 1 - 6 - Prof Cody Teaches Kids to Code
edulitolearnedulitolearn

Introduction to Coding - Lessons 1 - 6 - Prof Cody Teaches Kids to Code

(0)
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Students also have to complete a series of challenges at the end of each activity. Each Lesson includes: A student worksheet including activities and challenges. A teacher PowerPoint for use in class or online. A complete video tutorial. Scratch templates to get your students started. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 1 – What is Coding? This lesson is about algorithms and how they are used to produce computer programs. Students will learn about the use of sequences of instructions and why it is important that these instructions are given in the correct order. They will create a dance computer program, add music and watch their very own choreographed dance! Lesson 1 comes with a complete video tutorial that will both engage and motivate. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 2 – Using Variables This lesson introduces the concept of variables and students have the opportunity of using text variables and number variables and completing a series of challenges. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 3 – Using Selection This lesson introduces the concept of selection and students have the opportunity of developing programs that use If and If then Else block structures. They will learn how to make a multi-answer quiz and create a Crack the Code game. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 4 – Using Iteration (Repetition) This lesson introduces the concept of Iteration (Repetition) and students have the opportunity of developing programs that repeat loops as well as forever loops. They will learn how to make programs more efficient by creating shapes using a repeat loop and will then move on to create a scary game using repeats and forever loops. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 5 – Using Procedures & Functions This lesson introduces the concept of Procedures and Functions using My Blocks. Students have the opportunity of developing programs that use procedures to spray a car in a car factory as well as procedures used to build a house. They will also have the opportunity to create a function that returns a value to the main program. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 6 – Using Arrays (Lists) This lesson introduces the concept of Arrays using Scratch Lists. Students have the opportunity of developing programs that use arrays to make a birthday present list. They also get to make a memory game, where they have to memorise a series of items in a list. Finally, they use an array to create a high scorer list in a game.
TEACHER POWERPOINTS BUNDLE: COMPONENT 2 - COMPUTATIONAL THINKING, ALGORITHMS AND PROGRAMMING J277 (FROM 2020)
edulitolearnedulitolearn

TEACHER POWERPOINTS BUNDLE: COMPONENT 2 - COMPUTATIONAL THINKING, ALGORITHMS AND PROGRAMMING J277 (FROM 2020)

5 Resources
These adaptable PowerPoint Presentations (357 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) Component 2 - Computational thinking, algorithms and programming . It includes: Teaching PowerPoint Presentations (including checkpoint questions and answers) Student PowerPoint Presentations (Including checkpoint questions, but omits the answers) Content Covered: 2.1 Algorithms 2.2 Programming fundamentals 2.3 Producing robust programs 2.4 Boolean logic 2.5 Programming languages and Integrated Development Environments
TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE EDEXCEL 1CP2 - ALL TOPICS FROM 1 TO 6
edulitolearnedulitolearn

TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE EDEXCEL 1CP2 - ALL TOPICS FROM 1 TO 6

9 Resources
These adaptable PowerPoint Presentations (750 Slides) provide complete coverage of all aspects of the specification in relation to Edexcel GCSE Computer Science 1CP2 (from 2020) - Topics 1 to 6. It includes: Teaching PowerPoints (including checkpoint questions and answers) - 750+ slides Student PowerPoints (Including checkpoint questions, but omits the answers) A Complete Guide to Python Programming (including student activities) The resources cover: Topic 1: Computational thinking – understanding of what algorithms are, what they are used for and how they work; ability to follow, amend and write algorithms; ability to construct truth tables. Topic 2: Data – understanding of binary, data representation, data storage and compression. Topic 3: Computers – understanding of hardware and software components of computer systems and characteristics of programming languages. Topic 4: Networks – understanding of computer networks and network security. Topic 5: Issues and impact – awareness of emerging trends in computing technologies, and the impact of computing on individuals, society and the environment, including ethical, legal and ownership issues. Topic 6: Problem solving with programming
TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE COMPONENT 1 & 2 - OCR J277
edulitolearnedulitolearn

TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE COMPONENT 1 & 2 - OCR J277

15 Resources
These adaptable PowerPoint Presentations (836 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020). Component 1 - Computer Systems Component 2 - Computational thinking, algorithms and programming. It includes: Teaching PowerPoint Presentations (including checkpoint questions and answers) 800+Slides Student PowerPoint Presentations (Including checkpoint questions, but omits the answers) A Complete Guide to Python Programming (including student activities) Content Covered: 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology 2.1 Algorithms 2.2 Programming fundamentals 2.3 Producing robust programs 2.4 Boolean logic 2.5 Programming languages and Integrated Development Environments
Video Tutorial Lesson 6 - Using Arrays (Lists) - Prof Cody Teaches Kids to Code
edulitolearnedulitolearn

Video Tutorial Lesson 6 - Using Arrays (Lists) - Prof Cody Teaches Kids to Code

(0)
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 6 – Using Arrays (Lists) This lesson introduces the concept of Arrays using Scratch Lists. Students have the opportunity of developing programs that use arrays to make a birthday present list. They also get to make a memory game, where they have to memorise a series of items in a list. Finally, they use an array to create a high scorer list in a game. Students also have to complete a series of challenges at the end of each activity.
Video Tutorial Lesson 5 - Using Procedures & Functions - Prof Cody Teaches Kids to Code
edulitolearnedulitolearn

Video Tutorial Lesson 5 - Using Procedures & Functions - Prof Cody Teaches Kids to Code

(0)
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 5 – Using Procedures & Functions This lesson introduces the concept of Procedures and Functions using My Blocks. Students have the opportunity of developing programs that use procedures to spray a car in a car factory as well as procedures used to build a house. They will also have the opportunity to create a function that returns a value to the main program. Students also have to complete a series of challenges at the end of each activity.
Video Tutorial Lesson 1 - What is Coding? - Prof Cody Teaches Kids to Code
edulitolearnedulitolearn

Video Tutorial Lesson 1 - What is Coding? - Prof Cody Teaches Kids to Code

(0)
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 1 – What is Coding? This lesson is about algorithms and how they are used to produce computer programs. Students will learn about the use of sequences of instructions and why it is important that these instructions are given in the correct order. They will create a dance computer program, add music and watch their very own choreographed dance!
TEACHER POWERPOINTS BUNDLE: COMPONENT 1 - COMPUTER SYSTEMS J277 (FROM 2020)
edulitolearnedulitolearn

TEACHER POWERPOINTS BUNDLE: COMPONENT 1 - COMPUTER SYSTEMS J277 (FROM 2020)

6 Resources
These adaptable Teacher PowerPoint Presentations (479 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) Component 1 - Computer Systems. It includes: Teaching PowerPoint Presentations (including checkpoint questions and answers) Student PowerPoint Presentations (Including checkpoint questions, but omits the answers) Content Covered: 1.1 Systems architecture 1.2 Memory and storage 1.3Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology
Video Tutorial Lesson 3 - Using Selection - Prof Cody Teaches Kids to Code
edulitolearnedulitolearn

Video Tutorial Lesson 3 - Using Selection - Prof Cody Teaches Kids to Code

(0)
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 3 – Using Selection This lesson introduces the concept of selection and students have the opportunity of developing programs that use If and If then Else block structures. They will learn how to make a multi-answer quiz and create a Crack the Code game. Students also have to complete a series of challenges at the end of each activity.
Learn Coding using Scratch -  6 Video Tutorials -Prof Cody Teaches Kids to Code
edulitolearnedulitolearn

Learn Coding using Scratch - 6 Video Tutorials -Prof Cody Teaches Kids to Code

6 Resources
These 6 video tutorials can be used as standalone teaching resources or can be used in conjunction with the Prof Cody Teaches Kids to Code using Scratch Lesson 1 - 6 teaching resources or the Professor Cody Teaches Kids to Code using Scratch book. Each video, teaches kids about the key concepts of programming, in a fun and engaging way. Each tutorial also includes a range of fun, game-making challenges. Here is a list of the videos that are ready for you to download: Video Tutorial 1 - What is Coding (6 Minutes) Video Tutorial 2 - Using Variables (6 Minutes) Video Tutorial 3 - Using Selection (8 Minutes) Video Tutorial 4 - Using Iteration (Repetition) (7 minutes) Video Tutorial 5 - Using Procedures and Functions (11 minutes) Video Tutorial 6 - Using Arrays (Lists) (13 minutes) The videos are also available to stream via YouTube Lesson 1 – What is Coding? This lesson is about algorithms and how they are used to produce computer programs. Students will learn about the use of sequences of instructions and why it is important that these instructions are given in the correct order. They will create a dance computer program, add music and watch their very own choreographed dance! Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 2 – Using Variables This lesson introduces the concept of variables and students have the opportunity of using text variables and number variables and completing a series of challenges. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 3 – Using Selection This lesson introduces the concept of selection and students have the opportunity of developing programs that use If and If then Else block structures. They will learn how to make a multi-answer quiz and create a Crack the Code game. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 4 – Using Iteration (Repetition) This lesson introduces the concept of Iteration (Repetition) and students have the opportunity of developing programs that repeat loops as well as forever loops. They will learn how to make programs more efficient by creating shapes using a repeat loop and will then move on to create a scary game using repeats and forever loops. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 5 – Using Procedures & Functions This lesson introduces the concept of Procedures and Functions using My Blocks. Students have the opportunity of developing programs that use procedures to spray a car in a car factory as well as procedures used to build a house. They will also have the opportunity to create a function that returns a value to the main program. Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 6 – Using Arrays (Lists) This lesson introduces the concept of Arrays using Scratch Lists. Students have the opportunity of developing programs that use arrays to make a birthday present list. They also get to make a memory game, where they have to memorise a series of items in a list. Finally, they use an array to create a high scorer list in a game.
TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE AQA 8525 - ALL UNITS FROM 3.1 TO 3.8
edulitolearnedulitolearn

TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE AQA 8525 - ALL UNITS FROM 3.1 TO 3.8

12 Resources
These adaptable PowerPoint Presentations (788 Slides) provide complete coverage of all aspects of the specification in relation to AQA GCSE Computer Science 8525 (from 2020) - Unit 3.1 to 3.8. It includes: Teaching PowerPoints (including checkpoint questions and answers) Student PowerPoints (Including checkpoint questions, but omits the answers) A Complete Guide to Python Programming (Includes student activities) What does the teacher pack cover? • 3.1 Fundamentals of algorithms • 3.2 Programming • 3.3 Fundamentals of data representation • 3.4 Computer systems • 3.5 Fundamentals of computer networks • 3.6 Cyber security • 3.7 Relational databases and structured query language (SQL) • 3.8 Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy
Video Tutorial Lesson 4 - Using Iteration (Repetition) - Prof Cody Teaches Kids to Code
edulitolearnedulitolearn

Video Tutorial Lesson 4 - Using Iteration (Repetition) - Prof Cody Teaches Kids to Code

(0)
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 4 – Using Iteration (Repetition) This lesson introduces the concept of Iteration (Repetition) and students have the opportunity of developing programs that repeat loops as well as forever loops. They will learn how to make programs more efficient by creating shapes using a repeat loop and will then move on to create a scary game using repeats and forever loops. Students also have to complete a series of challenges at the end of each activity.