Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
A full revision guide that includes up to 60 different types of low-stakes activities that covers the entire R093 specification is designed so students can revise through Section A style questions.
An additional revision guide (Part B) to follow which focusses on topics in more depth and tailored towards the Section B style of the paper.
Both guides come with an answer/teacher version.
Sample version is also available.
This is one of the first of four practice papers for R093, each provided with a mark scheme.
It’s been mapped against the specification and follows the structure outlined by the exam board. In addition to this, it’s accurately weighted against the PO’s.
Full version of Paper A is available.
This is a bumper revision guide for the WJEC GCSE Digital Technology course.
Each section will include three activities, structured by difficulty and to enable students to demonstrate breadth and depth of knowledge. It also includes a slides for student to plan out their answers first before answering them!
A student version and teacher version will be made available with answers.
This bundles consists of the following topics:
DM1 - Planning a media product
DM2 - The impact of legal issues
DM3 - The impact of regulation
DM4 -The impact of ethical issues
DM5 - Interpreting client requirements
DM6 - Generating ideas
DM7 - Project management tools
DM8 - Production schedules
DM9 - Research methods
DM10 - Creating pre-production documents
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good revision activity.
I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This bundles consists of the following topics:
DM1 - Pre-production
DM2 - Conglomerate structures
DM3 - Independent companies
DM4 - Public service broadcasters
DM5 - Traditional methods of advertising
DM6 - Digital methods of advertising
DM7 - Technological convergence
DM8 - Codes and conventions (Symbolic)
DM9 - Codes and conventions (Technical)
DM10 - Codes and conventions (Print media)
DM11 - Narrative theory
DM12 - Genre theory
DM13 - Stereotypes
DM14 - Classifying audiences
DM15 - Research and Audience feedback
DM16 - Media effects debates
DM17 - Legal and regulatory issues
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
This revision guide is walkthrough for the Section B portion of the R093 examination. The chosen scenario focuses on a print product.
The pack includes:
A workbook for students to complete with guidance and includes a teacher version with answers.
The same workbook has been converted into an exam style paper with a mark scheme if you prefer to use this.
This unit is all about animation and will get students to create a 2D animation using Wick Editor. This unit is an updated version. If you’ve already purchased this then email me your receipt of purchase and I can email the updated version.
This unit will include the following:
4 lessons with slides, starters and some discussion based activities
Key vocabulary for each lesson
Wick Editor paper based tutorials (6 in total that cover enough skills to create an effective 2D animation)
A student e-portfolio hat they complete lesson by lesson. Answer booklet also included.
SOW supported by a lesson-by-lesson commentary.
Assessment criteria including a rubric for any schools who use Teams to assess.
Homework based activity
This is the first lesson of Topic Area 1 for R097. The lesson pack includes:
Lesson PPT
Workbook (including teacher version with answers)
Knowledge organiser
Teachers toolkit
This bundle includes a workbook for students to complete including a teacher version with answers. This is for the R093 unit of the new Creative iMedia course.
This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
THIS IS A SAMPLE LESSON
This is the second lesson from the Task 1 bundle of R094 for Cambridge Nationals Creative iMedia.
There are five lessons in the bundle
Introduction to visual identity
Design concept
Justifcation of visual identity
Planning a digital graphic
Sourcing assets
Across the lessons you will find:
Lesson PPT with worked examples/learning in context activities.
Worked examples with commentary
Teachers toolkit to support assessment
Practice assignment that mirrors what students would expect.
Workbooks and Scrapbook to record evidence from practice assignment.
This bundle is a full unit for the teaching and delivery of R093: Creative iMedia in the media industry.
The following pack includes:
Lesson slides with starter activities, objectives, discussion based tasks and worked examples (22 lessons in total)
A student workbook with answers.
Full set of knowledge organisers
Enrichment activities that offer students some stretch and challenge.
A full SOW with lesson by lesson commentary.
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
THIS IS A SAMPLE LESSON ONLY
This unit is designed to introduce students to the exciting world of app development and digital graphics. Students will learn the fundamentals of creating mobile applications and designing visually appealing digital graphics to enhance their apps. By the end of this unit, students will have the knowledge and skills to develop a simple mobile app and incorporate custom graphics into it.
The unit of work includes
Five lessons
An electronic portfolio to save/store project work.
Low-stakes testing
Video and paper-based tutorials
Assessment feedback sheet
Rubric for use in Teams.
Assessment criteria and guidance on marking.
SOW with full commentary.