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Digital painting
IETEducationIETEducation

Digital painting

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Create a digital painting Using IT to create art might seem like a very new idea, but actually it has been happening for many years! Using this resource created with Archives of IT learners can turn some famous artwork into digital art. Activity info, teachers’ notes and curriculum links In this activity learners will develop an understanding of Piet Mondrian’s abstract geometric art then use paint software to create their own art, inspired by Mondrian’s work. This activity could be used as a main lesson activity, to introduce the concept of digital art and increase understanding of the creative approaches of different artists. Alternatively, it could be used to introduce or reinforce how to use software to create images. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content • Digital painting activity • Digital painting presentation Tools/resources required Computers / laptops / tablets Paint image manipulation software The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. To view the videos, please visit the IET Education website
Coding games
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Coding games

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Design and make your own computer game Computer coding is the use of computer programming languages to give computers and machines a set of instructions on what actions to perform. It’s how humans communicate with machines. It’s what allows us to create apps (applications). In this resource created with Archives of IT learners can design and create their own computer game in Scratch then swap and play with their friends! Activity info, teachers’ notes and curriculum links In this activity learners will develop their ability to use coding. This activity could be used as a main lesson activity, to introduce the concept of coding. Alternatively it could be used to introduce or reinforce how to use block coding with Scratch. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloads • Coding games activity • Coding games presentation • Coding games planning sheet Tools/resources required Computers / laptops / tablets with internet access. Sticky notes. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. To view the videos, please visit the IET Education website
Audio editing
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Audio editing

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Record and edit your own interview In this engaging resource written with assistance from Archives of IT learners will find out why it is important for us to interview people and what a good interview looks like, before creating an interview script and recording their own interview which can be played back to the class. Once finished, learners can add music and sound effects to the recording or turn it into a podcast. Activity info, teachers’ notes and curriculum links In this activity learners will develop an understanding of the reasons for interviewing and how to carry out, record and edit an interview. This activity could be used as a main lesson activity to support the development of communication skills in English or an understanding of documenting history. It could also be used to introduce the use of recoding and audio editing software in computing. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content • Audio editing activity • Audio editing presentation Tools/resources required Writing implements Recording facilities (for example, computer, directional microphone) Sound recording (and editing) software Consent forms printed, as applicable The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
Animation: make moving pictures
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Animation: make moving pictures

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Use technology to create animation Learners can make their own thaumatrope in this engaging resource developed with assistance from Archives of IT. Thaumatropes are one of the earliest forms of animations, first created in Paris in 1824 by John Ayrton. They work by creating an optical illusion of motion, as the drawings appear to blend into one another when spun. Activity info, teachers’ notes and curriculum links In this activity learners will develop an understanding of animation and produce two different forms of animation. This activity could be used as a main lesson activity, to introduce the concept of digital art and increase understanding of methods of animation. Alternatively it could be used to introduce or reinforce graphics skills or, by selecting an appropriate topic to address as a class, to reinforce learning of a science topic. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content • Animation activity • Animation presentation • Animation storyboard handout • Animation thaumatrope handout Tools/resources required Paper and colouring implements Scissors Straws or craft sticks Glue sticks Laptop / tablet with access to appropriate stop motion software. Modelling clay or plastic construction bricks (optional, for extension activity) Digital cameras or image capture equipment (optional, for extension activity) The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. MP4 videos can be viewed on the IET education website
Product integration - Design the casing for your food temperature probe
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Product integration - Design the casing for your food temperature probe

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In this activity students will design a prototype for a casing and housing a food temperature probe. The activity can be used as a follow-on activity from our Micro:bit food temperature probe design project. It’s part of a series of resources which support the use of the BBC micro:bit in design and technology (DT) or computing lessons. Activity: Designing the casing for a food temperature probe This activity tasks students with turning a BBC micro:bit food temperature probe into a finished product. Students will need to consider aesthetics and ergonomics, how it can securely enclose and fit the food temperature probe, and also which materials should be used that are fit for purposes. Students will sketch their casing ideas, adding notes explaining their design choices. Students can also create a prototype of their design using modelling materials (e.g., card). Download our activity overview for a detailed lesson plan on product integration. The engineering context Integrating programmable systems within products is an important part of the design process when working with electronic products and systems. Not only does the system have to function correctly, the finished product also has to be commercially viable in the sense that it must be cost-efficient to manufacture, and attractive enough for potential customers to want to buy. Suggested learning outcomes By the end of this lesson, students will be able to develop a design for a fully integrated electronic product. They’ll also be able to annotate their ideas using technical language. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation
Micro:bit food temperature probe project
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Micro:bit food temperature probe project

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Creating a working prototype of a food temperature probe This activity tasks students with using the micro:bit to develop a prototype for a food temperature probe that will warn people when their food is too cold. It’s an ideal lesson for introducing students to programming, allowing them to develop their skills, make use of programmable components and even embed intelligence into a product’s design. This is one of a series of resources to support the use of the BBC micro:bit in design and technology (DT) or computing lessons. It can be taught as a main lesson activity with Programmable systems as a starter activity, and Product integration as an extension activity. Activity: Creating a working prototype of a food temperature probe The activity starts with students being briefed on the importance of food being prepared or cooked to the correct temperature. Too cold and it could cause food poisoning, too hot and it could burn. Learners will then be asked to use this knowledge to develop a temperature monitoring system using the BBC micro:bit. The engineering context Being able to accurately monitor temperature is important within several industries including food, healthcare, electronics, energy, defence and chemical manufacturing. Engineers must therefore design systems that can not only easily monitor temperature but also automatically trigger warnings (such as alarms) or safety mechanisms (such as cooling systems) to regulate temperature. Suggested learning outcomes Learners will be able to understand a block systems diagram of the food temperature probe system. They’ll be able to successfully program the BBC micro:bit so that the system meets the design criteria, being able to choose appropriate inputs and output device for the system they’ve designed. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Programmable systems - How much do you know about programmable systems?
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Programmable systems - How much do you know about programmable systems?

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This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. It is very important that food is prepared or cooked to the correct temperature. Too cold and it could cause food poisoning, too hot and it could burn. A temperature probe can be used to check that the temperature of food is at the right level. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a food temperature probe that will warn people when their food is too cold. Activity info, teachers’ notes and curriculum links In this activity, learners will recall and extend their understanding of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Develop a programmable counter
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Develop a programmable counter

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Investigate a decade counter circuit and compare it to a programmable counter This resource is part of a collection that supports using the BBC micro:bit for Design and Technology lessons. In this activity, students will investigate a decade counter circuit. They will then compare the operation of this to their programmable counter. Learners may need to recap basic circuit symbols and the use of circuit diagrams before attempting this activity. If students have not used circuit simulation software previously, they may benefit from a teacher demonstration of this. Any circuit simulation software that is available in school and that supports decade counters can be used. Popular examples are Circuit Wizard and Yenka. The teacher may need to check the circuits drawn by learners prior to them testing the circuits, to ensure that they have been correctly drawn, and therefore the test results are accurate. If learners encounter switch bounce they could investigate the issue further and look at ways to reduce it. This is an ideal exercise for learners to develop their technical knowledge related to the use of decade counters in electronics and compare their operation to similar programmable systems. This is a quick and simple activity that will take approximately 20 minutes to complete. Tools/resources required Projector/Whiteboard Exercise books or folders Circuit simulation software (e.g. Circuit Wizard, Yenka etc.) What is the BBC micro:bit? The BBC micro:bit is a small, programmable computer that was designed for education purposes. It was developed by the BBC in partnership with several technology companies, including Microsoft and ARM. The micro:bit features an LED display, buttons, sensors, and Bluetooth connectivity, making it a versatile tool for teaching programming, electronics and other STEM subjects. It is popular in schools around the world and has been used to create a wide range of projects, from simple games to complex robotics. The micro:bit is also affordable and accessible, with many free resources and tutorials available online for students and teachers to use. Suggested learning outcomes By the end of this activity students will be able to simulate and test the operation of a decade counter circuit and they will be able to compare and contrast hardware based electronic counters with programmable counters. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a prototype score counter
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Design a prototype score counter

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Use the BBC micro:bit programmable system to create a working prototype of a score counter This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Some people enjoy taking part in quizzes in their spare time. Keeping an accurate score of points gained by each team, or player, is important when deciding who the overall winner is. Programmable counter systems can be used to do this quickly and easily, and reduce the likelihood of human error. In this unit of learning, learners will use the BBC micro:bit to develop a programmable counter that can be used to keep score during a quiz. Activity info, teachers’ notes and curriculum links In this activity, learners will integrate a BBC micro:bit based programmable system into a working product prototype. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Learning more about programmable systems
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Learning more about programmable systems

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Students discuss what they do and don’t know about programmable systems This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Some people enjoy taking part in quizzes in their spare time. Keeping an accurate score of points gained by each team, or player, is important when deciding who the overall winner is. Programmable counter systems can be used to do this quickly and easily, and reduce the likelihood of human error. In this unit of learning, learners will use the BBC micro:bit to develop a programmable counter that can be used to keep score during a quiz. Activity info, teachers’ notes and curriculum links In this activity, learners will self-assess and plan how to extend their current knowledge of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a new robot that could help people in the future
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Design a new robot that could help people in the future

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In this activity, learners will design a new robot that could help people in the future. Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot. This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Activity: Designing a new robot that could help people in the future Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future. Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together. They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.). Download our activity overview for a detailed lesson plan on how to design a robot. The engineering context Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free. Please do share your highlights with us @IETeducation.
Programming the robot buggy with the BBC micro:bit
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Programming the robot buggy with the BBC micro:bit

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Work as a team to program the robot buggy so that it can navigate a maze path This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Programmable robotic systems are becoming an important part of industrial developments in Design and Technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. In this unit of learning, learners will use the BBC micro:bit to develop a robotic buggy that can successfully navigate a maze or path. Activity info, teachers’ notes and curriculum links In this activity, learners will work as a team to program the robot buggy so that it can navigate a maze path. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Navigating a maze - Create a set of clear instructions to navigate a maze path
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Navigating a maze - Create a set of clear instructions to navigate a maze path

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Create a set of clear instructions to navigate a maze path This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Programmable robotic systems are becoming an important part of industrial developments in Design and Technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. In this unit of learning, learners will use the BBC micro:bit to develop a robotic buggy that can successfully navigate a maze or path. Activity info, teachers’ notes and curriculum links In this activity, learners will create a set of clear instructions to help their partner navigate a maze path. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Test and modify the pedestrian crossing system
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Test and modify the pedestrian crossing system

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Create and implement a set of tests for your prototype This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a working product prototype. Activity info, teachers’ notes and curriculum links In this activity, learners will create and implement a set of tests for their prototype and suggest possible improvements. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Micro:bit traffic light project
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Micro:bit traffic light project

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Creating a pedestrian crossing system This activity tasks students with creating a scale model and working prototype for a pedestrian crossing system for a school, using the BBC micro:bit. This micro:bit traffic light project is an ideal activity for teaching students how to integrate a programmable system into a product design. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. The engineering context Designing and prototyping are essential processes used by engineers for research and development in manufacturing and product design. Students will how learn how elements of electrical, software and systems engineering can come together to create one final product that can be used by society. Suggested learning outcomes This activity will teach students to integrate a programmable system into a prototype scale model. It will help students develop modelling and prototyping skills, allowing them to show creativity and the ability to avoid stereotypical responses when creating design solutions. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation
Golden rules for programmable systems
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Golden rules for programmable systems

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Create five rules for learning about programmable systems This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a pedestrian crossing for a local secondary school. Activity info, teachers’ notes and curriculum links In this activity, learners will create five ‘golden rules’ for others learning about the topic of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Energy use of everyday appliances
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Energy use of everyday appliances

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Understand the relationship between energy transferred, power and time This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is used each day. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a home energy usage monitoring system that will inform people how long they leave their lights and/or heating on during the day. Activity info, teachers’ notes and curriculum links In this activity, learners will calculate the amount of electrical energy used by one or more of their appliances in the home. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a home energy system
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Design a home energy system

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Use the BBC micro:bit to develop a prototype for a home energy monitoring system that will inform people of how long they leave their lights and/or heating on during the day. In this activity, learners will develop their energy monitoring system using the BBC micro:bit. This is an ideal exercise for learners to develop programming skills, make use of programmable components and embed intelligence into a product design. This is a versatile activity that can be attempted by learners as individuals, in pairs or in small groups. If learners have not seen or used a block systems diagram before it might be necessary to describe this in more detail (i.e., what is meant by input, process, output etc.) This activity will take approximately 60 – 120 minutes depending on ability and prior experience of learners. Tools/resources required Projector/Whiteboard BBC micro:bit system and online programming software Internet (to access programming software) Suitable input devices Crocodile clips or other wiring options (to attach input and/or output devices) What is the BBC micro:bit? The BBC micro:bit is a great way to get kids interested in computing. It is a small, programmable computer that can be used to create a wide variety of activities and projects. It is a powerful teaching and learning tool that helps learners develop their own systems and learn the basics of coding. It is an ideal tool for introducing children to programming concepts in a fun and engaging way. When writing the program, those who have not done programming before may benefit from writing, experimenting with and downloading the example program shown on the Teacher PowerPoint. They can use this as a base for their own program. The engineering context Home energy usage is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at KS3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Download the free Design a home energy system activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Sketch it out
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Sketch it out

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Learners to demonstrate existing knowledge of sustainability issues in Design and Technology This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is used each day. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a home energy usage monitoring system that will inform people how long they leave their lights and/or heating on during the day. Activity info, teachers’ notes and curriculum links In this activity, learners will demonstrate their existing knowledge of sustainability issues in Design and Technology. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Testing the beep tester
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Testing the beep tester

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Modify and improve the beep tester design This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Technology can be used in sports to enhance performance and help participants to improve their fitness and stamina. For example, automated beep tests can be used to monitor fitness levels during training sessions, and set targets for future improvement. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for an electronic beep test that can be used to help people monitor and improve their fitness levels. Activity info, teachers’ notes and curriculum links In this activity, learners will test their product against the design criteria and suggest possible improvements. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation