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Programmer's Paradise

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(based on 22 reviews)

Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.

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Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.
AQA Pseudocode Exam Style Question and Powerpoint 6
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 6

(0)
This is the sixth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 5
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 5

(0)
This is the fifth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 4
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 4

(0)
This is the fourth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 2
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 2

(0)
This is the second in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 1
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 1

(0)
This is the first in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Included is also a link to a Kahoot quiz, and a pseudocode guide (VB.NET specific but can be altered fairly easily)
KS2 / KS3 Scratch Introduction Bundle
MrHawes8MrHawes8

KS2 / KS3 Scratch Introduction Bundle

6 Resources
The resources in this bundle should cover 7 lessons, and result in students creating 4 different programs. The associated content covers algorithms, sequencing, selection and iteration, and the assessment at the end also includes debugging and showing an understanding of code.
KS2 Introduction to Scratch Assessment
MrHawes8MrHawes8

KS2 Introduction to Scratch Assessment

(0)
This assessment is based around lessons completed using Scratch, and includes questions on algorithms, sequencing, selection, iteration, and debugging and understanding code. There are 13 questions in total, with 17 marks available.
KS2 Scratch Controlling sprites drawing program
MrHawes8MrHawes8

KS2 Scratch Controlling sprites drawing program

(0)
Included in this resource is a short PowerPoint presentation which includes a quick starter and introduces the idea of using Scratch to create an Etch-a-sketch type drawing program. I usually then show them the finished program, and then give them instructions on creating the sprite, and moving it with the arrow keys. After that, they begin to work on their own programs and use the tutorial if they are stuck or need a hint. If there is time at the end, they can have a drawing competition using their newly created programs!
KS2 Scratch Iteration disco animation lesson
MrHawes8MrHawes8

KS2 Scratch Iteration disco animation lesson

(0)
Included is a short powerpoint presentation, with a sample program and tutorial instructions for making the animation program on Scratch. After the starter task on the Powerpoint I give them a look at the finished program, before starting a new program and showing them the first few steps. After this they begin creating their own programs, using the tutorial for reference or if they are stuck.
KS2 / KS3 Scratch Falling Fruit Game
MrHawes8MrHawes8

KS2 / KS3 Scratch Falling Fruit Game

(0)
This lesson is based around using indefinite iteration in Scratch, through creating a game where the player catches randomly falling objects. This resource includes the full game code, a presentation to introduce indefinite iteration, and a tutorial for students to create the game.
KS2 Scratch sequencing lesson materials
MrHawes8MrHawes8

KS2 Scratch sequencing lesson materials

(0)
Included in this resource is a tutorial for programming a joke animation on Scratch, as well as a sample program. I usually begin by showing the finished program, then give them some step-by-step instructions. When it is their turn to program, the tutorial is made available to give them any help they need and remind them of what needs to be added to their program next.
How a Computer Works Revision Lesson KS3
MrHawes8MrHawes8

How a Computer Works Revision Lesson KS3

(0)
This is the tenth and final lesson in the 'How a Computer Works' topic, and includes a worksheet, online quizzes and games for students to play to revise everything from the previous lessons.
Software Lesson KS3
MrHawes8MrHawes8

Software Lesson KS3

(1)
Presentation with information on computer software, including the differences between application, system software and operating systems. This is the fifth lesson in the 'How a Computer Works' topic.
Microbit Iteration Lesson 2
MrHawes8MrHawes8

Microbit Iteration Lesson 2

(0)
This resource is a PowerPoint presentation that helps to reinforce definite vs. indefinite iteration, and also includes instructions for creating a game for the microbit. Complete code blocks shown in the PowerPoint.
Small Basic Iteration programming lesson
MrHawes8MrHawes8

Small Basic Iteration programming lesson

(1)
Included is a presentation on iteration using Small Basic. Includes some theory and programming tasks, including all of the code required, instruction sheets and code snippets useful for helping students who might otherwise struggle with programming. I have used this with multiple mixed ability Year 8 classes, who have all managed some success with programming. Also included at the end of the presentation is a link to a Kahoot quiz written specifically for this lesson. One of the early tasks involves changing the background colour of the graphics window. Be aware that if students play around with the timing then it could potentially affect students with epilepsy. I made sure that none of my students would be affected before planning this lesson.
Microbit Selection Lesson
MrHawes8MrHawes8

Microbit Selection Lesson

(0)
This resource is a PowerPoint used to teach a lesson on Selection statements using the Microbit. The lesson revolves around the students creating a 'Magic 8 Ball' game, using If...Then...Else blocks of code.
GCSE Battleships programming project
MrHawes8MrHawes8

GCSE Battleships programming project

(0)
This is a programming project that I have used over 3 lessons with my mixed ability Year 10 class. Included is a PowerPoint with the main programming challenges, and the full code for demonstrating the game before the students make it (Visual Basic). Each challenge should be discussed before the students choose either the code (easier) or pseudocode (harder) images to help them with the programming. Images have been used to avoid copy and pasting. The pseudocode will need to be translated into code and the code images contain key words blanked out to avoid pure copying.
Programming Malware GCSE Lesson
MrHawes8MrHawes8

Programming Malware GCSE Lesson

(0)
GCSE lesson based around making the malware/cyber security topic related to programming. Looked online but couldn't find anything useful so created a 'virus' program to teach the students without giving them information on how to do anything illegal. Code works in Visual Basic, and is a good way to get the students hooked. Also worth mentioning that the 'virus' they create doesn't actually do anything malicious, it just appears that way, and gives them a chance to practice their programming techniques. Then they have instructions on the worksheet that they follow through until they have a working program. Powerpoint is also included.
GCSE Hangman Coding Project
MrHawes8MrHawes8

GCSE Hangman Coding Project

(0)
Included is a booklet containing a series of tasks (16 in total) with hints for some of the trickier tasks. There are also code snippets which can be used alongside the tasks or as an extra aid for students who are struggling. Also included is a checklist which can be displayed during the project, so that students can update their progress through the tasks. I have used this with a year 10 class who found it enjoyable as well as getting good programming practice. The program makes use of variables, selection, definite and indefinite iteration, arrays, boolean variables and a linear search.
KS3 Operating Systems (OS) lesson plan  and powerpoint - 60 minute lesson
MrHawes8MrHawes8

KS3 Operating Systems (OS) lesson plan and powerpoint - 60 minute lesson

(0)
A 60 minute lesson delivered for Year 8 in an observed lesson. All tasks are on the lesson plan/powerpoint notes, there are more than enough so I have not delivered this lesson using every task. Worth running through the memory game slide to see how the animation works before using it. This is the sixth lesson in the 'How a Computer Works' topic.